Ignore the previous post if it didn't get cancelled (I posted the PNGs not
the JPGs)
Followwing up from p.b-t:
See the following two images.
Both images are exactly the same, except the second has a visible light
source (i.e., high ambient sphere)
material:
material{
texture{
pigment{rgb <0,0,1>}
finish{
conserve_energy
ambient 0
diffuse 0
reflection {
0 1
fresnel on
}
}
interior{
ior 1.1335
}
}
You can see a round spot in the middle of the sphere at which the reflection
fading stops completely and there is no more reflection.
In the second image, I used a high ambient sphere that would reflect
slightly larger than the spot. Now you can see the black spot very clearly.
I do understand about colour clipping but I don't think this is applicable
here. I just wanted to know if it is a limitation of number accuracy or if
is intended to act that way (i.e., ignore reflection fading below a certain
threshold) and if this is the case is there a way to alter this threshold?
-tgq
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Attachments:
Download 'VR1.jpg' (35 KB)
Download 'VR2.jpg' (36 KB)
Preview of image 'VR1.jpg'
Preview of image 'VR2.jpg'
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