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See post of same name in p.b-t
(Output_Alpha=On in ini file)
1.jpg - megapov 0.7 + Output_Alpha=On (megapov renders this almost exactly
the same, with or without output_alpha, with or without rad)
2.jpg - pov3.5beta + Output_Alpha=On (and that yellow thing is supposed to
be...)
3.jpg - pov3.5beta + Output_Alpha=On + rad
(Output_Alpha=On commented out in ini file)
4.jpg - pov3,5beta + rad
5.jpg - pov3,5beta (hurrah!)
----
source and ini file attached (with Output_Alpha=On left in ini file)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Attachments:
Download '1.jpg' (6 KB)
Download '2.jpg' (6 KB)
Download '3.jpg' (6 KB)
Download '4.jpg' (5 KB)
Download '5.jpg' (5 KB)
Download 'untitled.inc.txt' (2 KB)
Download 'Untitled.INI.txt' (2 KB)
Download 'untitled.pov.txt' (3 KB)
Preview of image '1.jpg'
Preview of image '2.jpg'
Preview of image '3.jpg'
Preview of image '4.jpg'
Preview of image '5.jpg'
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Rick, in the welcome message by Ken it is stated:
"Please remove non-essential parts until you have the minimum scene file
that will reproduce the problem"
I managed to reduce your two files of 180 lines in total to just 19 lines
and to remove several non-essential parts like reflection and specular
highlighting, so you obviously did not try to reduce it yourself. Please do
that in the future.
The reduced scene is in the end of this message.
Note that if you follow the basic old advise of keeping transmit+filter
below 1, then your problem with the yellow thing disappears. When not
following this advise, you should expect strange results.
That said, your scene shows a different bug which I will investigate
further.
default {texture {pigment {rgb <1,0,0>}}}
camera {
location <-3.9,-8.5,6.3>
sky z
up z
angle 40
look_at <-0.34,0.94,1.27>
}
light_source {<1.1, -3.9, 2.9>, color 1}
#declare SphereMaterial =
material
texture
pigment {color rgbft <0.7,0.7,1.0,0.6-0.2,0.8-0.2>}
finish {ambient 0 phong 1 phong_size 11}
}
interior {ior 1.5}
}
sphere {<0,0,2>, 2 material {SphereMaterial} hollow}
plane {z,0 pigment {color <1,1,1>} finish {ambient 0}}
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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"Rune" wrote:
> That said, your scene shows a different bug which I
> will investigate further.
Nope, it wasn't a bug after all, so there's absolutely nothing wrong.
BTW, I see that when I posted the code somehow the "{" got lost after
"material" and after "texture", but that's easy to fix...
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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> Nope, it wasn't a bug after all, so there's absolutely nothing wrong.
so having output_alpha=on in the ini file combined with transmit / filter =
1 resulting in a weird effect normal and expected?
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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"Rick [Kitty5]" wrote:
> so having output_alpha=on in the ini file combined with
> transmit / filter = 1 resulting in a weird effect normal
> and expected?
You used a filter value of 0.6 and a transmit value of 0.8.
0.6+0.8 = 1.4 = strange results.
As I said, if you keep the sum of filter and transmit lower than or equal to
one, then you don't get any strange effect.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
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