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(using linux beta 12)
When adding rotation to camera statement the whole image gets the
background color -> totally black/white whatever.
-> works
camera {
location <0, 2, -5>*1
look_at <0, 0.5, 0>*1
//rotate 0*y
}
-> does not works
camera {
location <0, 2, -5>*1
look_at <0, 0.5, 0>*1
rotate 0*y
}
(even with greater rotation values)
With a mesh2 (~400 Polys) scene slows down a LOT!
(These effects weren't there when using beta 11)
Sebastian H.
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