Am 11.04.2018 um 20:07 schrieb Movie Vertigo:
> I've been using POV-Ray to simulate how curved the horizon appears at different
> altitudes.
>
> I chose to use POV-Ray rather than a standard modeller (e.g. Blender) as I can
> actually get a perfect (Non-polygon) sphere that way.
>
> It also comfortably handled the 2.15GB 86400x43200 pixel texture I used for the
> detail! (Blender couldn't handle it!)
>
> https://www.youtube.com/watch?v=st-tzyisDoQ
Nice!
Might be interesting to somehow highlight a few key altitudes, such as:
- altitude of Mt Everest
- altitude of typical intercontinental flights
- altitude at which space officially begins
- altitude of the ISS
- altitude of geostationary satellites
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