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I'm getting ready to write the animation code for my current project.
It is going to be a camera animation where I'm animating the camera using two
natural splines (one controlling the position and another for heading and
up-down.)
I also want to trigger certain events such as opening doors and
switching lights on and off during the course of the movie. I'm thinking about
mis-using a linear_spline to control lights. "0.3, <0,0,1,>" would mean two
lights off, one lit at time index 0.3. This way I could precisely control at
what time index a light would turn on / off.
The problem is I have more than 3 things that I would like to control during the
animation. Is there a better way to "keyframe" more than 3 events in parallel in
sync with my camera motions without having to set up tons of linear_splines?
Just brain-storming here, Any Ideas are welcome. Thanks!
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On 30/07/2011 1:27 AM, CAD-Andi wrote:
> The problem is I have more than 3 things that I would like to control during the
> animation. Is there a better way to "keyframe" more than 3 events in parallel in
> sync with my camera motions without having to set up tons of linear_splines?
>
> Just brain-storming here, Any Ideas are welcome. Thanks!
I would use #switch
3.2.2.6.4 The #switch, #case, #range and #break Directives
--
Regards
Stephen
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