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Two more animations have been uploaded to You Tube. URL's included.
The first is a "chopper" tour of an island community rendered by POV-Ray 3.6.
Chopper Tour http://www.youtube.com/watch?v=RK47nSaC5cA
The second is an aerial acrobatic show with minimal background detail (to be
added later). This is the first animation rendered completely with POV-Ray 3.7
and NO crashes. Excellent news for me because 3.7 can utilize all four cores and
reduce rendering time significantly. There is a holiday greeting at the end and,
since almost exactly a year has passed since a triple by-pass procedure, this
truly is a Happy New year for me.
Daredevil http://www.youtube.com/watch?v=hJ7tjhyTmVM
Thanks for checking them out.
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mjfuller <mjf### [at] hotmailcom> wrote:
> Two more animations have been uploaded to You Tube. URL's included.
> The first is a "chopper" tour of an island community rendered by POV-Ray 3.6.
> Chopper Tour http://www.youtube.com/watch?v=RK47nSaC5cA
I hope you don't take this the wrong way (as it's not my intention in
any way to denigrate your work), but there's nothing in that video that
couldn't be rendered in real-time with a 10-years-old graphics card.
What I mean is that while it showcases the modeling of the scene, it
doesn't showcase in any way the power of raytracing in general and POV-Ray
in particular. It would be nice if there were some effects which were
only easily achievable with raytracing.
--
- Warp
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On 08/01/2011 12:32 AM, mjfuller wrote:
> Two more animations have been uploaded to You Tube. URL's included.
>
> The first is a "chopper" tour of an island community rendered by POV-Ray 3.6.
>
> Chopper Tour http://www.youtube.com/watch?v=RK47nSaC5cA
>
That is pretty good. It could do with some more work on the textures to
make it more lifelike. The buildings are too clean and look like
architects drawings IMO. So you could use layered textures to apply some
variance and weathering. It is always a good idea to use micro-normals
on glass as well. Talking about normals, the swimming pools need some
waves or ripples so you could use a normal and since it is an animation,
the phase command. For instance:
normal {
ripples, 0.250
frequency 12.000
phase clock * 5
sine_wave
noise_generator 1
}
> The second
>
> Daredevil http://www.youtube.com/watch?v=hJ7tjhyTmVM
>
Again, it looks good but you really do need a background. ;-)
PovRay as long as he has. :-P
--
Regards
Stephen
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