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I've seen this problem posted in 2006 but no answer. Perhaps someone can resolve
the problem now.
I've just installed 3.6.1c. I'm using XP home.
I tried an animation - pp00animationexample01.pov - and saw Ann walking to
nowhere. I tried another with no result. I tried pp00animationexample01.pov
again. No animation. I've rebooted, reinstalled Pov. No change. There must be
some simple ajustment to make somewhere to get the animations going again.
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On Mon, 18 Feb 2008 03:53:09 EST, "cpmac" <web### [at] cpmaccom> wrote:
>I tried an animation - pp00animationexample01.pov
Is this part of the PovRay example scenes? I could not find it.
As a point of interest when you run an animation in PovRay you need to run an
ini file that defines the number of frames also you will only get a series of
images that you have to combine to create the animation separately.
Regards
Stephen
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"cpmac" <web### [at] cpmaccom> wrote in message
news:web.47b947756905f6bf4aecd75d0@news.povray.org...
> I've seen this problem posted in 2006 but no answer. Perhaps someone can
> resolve
> the problem now.
> I've just installed 3.6.1c. I'm using XP home.
> I tried an animation - pp00animationexample01.pov - and saw Ann walking to
> nowhere. I tried another with no result. I tried
> pp00animationexample01.pov
> again. No animation. I've rebooted, reinstalled Pov. No change. There must
> be
> some simple ajustment to make somewhere to get the animations going again.
>
Hi,
The file pp00animationexample01.pov is part of POV-Person the Version 2
Alpha release rather than being part of POV-Ray. This explains why
reinstalling POV-Ray has no effect. To reinstall POV-Person you can extract
a new copy from the zip file. If you've lost the zip file you can download
a new copy from http://www.geocities.com/povperson/.
The 'animation' you should see when you render this example file with the
POV-Ray animation options set is indeed a scene where the 'Ann' figure is
walking along against a black background. The camera and light are moved at
the same rate so that a single walk cycle can merge seamlessly with the next
walk cycle (hence she's going nowhere). As Stephen mentioned this doesn't
actually create an animation, but instead renders a set of individual images
that can be composed into an animation by using a separate animation program
(e.g. GIF Constructor Set).
If you run it twice in succession with the same POV-Ray animation settings
it should generate the same sequence of images again. When you say there was
'no result' do you mean that the sequence of frames were generated but were
all black or that there was an error message thrown and the rendering
stopped?
Regards,
Chris B.
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"cpmac" <web### [at] cpmaccom> wrote:
> I've seen this problem posted in 2006 but no answer. Perhaps someone can resolve
> the problem now.
> I've just installed 3.6.1c. I'm using XP home.
> I tried an animation - pp00animationexample01.pov - and saw Ann walking to
> nowhere. I tried another with no result. I tried pp00animationexample01.pov
> again. No animation. I've rebooted, reinstalled Pov. No change. There must be
> some simple ajustment to make somewhere to get the animations going again.
In the message panel, during rendering , I see "clock value: 0.00 (animation
off)"
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"Chris B" <nom### [at] nomailcom> wrote:
> "cpmac" <web### [at] cpmaccom> wrote in message
> news:web.47b947756905f6bf4aecd75d0@news.povray.org...
> > I've seen this problem posted in 2006 but no answer. Perhaps someone can
> > resolve
> > the problem now.
> > I've just installed 3.6.1c. I'm using XP home.
> > I tried an animation - pp00animationexample01.pov - and saw Ann walking to
> > nowhere. I tried another with no result. I tried
> > pp00animationexample01.pov
> > again. No animation. I've rebooted, reinstalled Pov. No change. There must
> > be
> > some simple ajustment to make somewhere to get the animations going again.
> >
>
> Hi,
>
> The file pp00animationexample01.pov is part of POV-Person the Version 2
> Alpha release rather than being part of POV-Ray. This explains why
> reinstalling POV-Ray has no effect. To reinstall POV-Person you can extract
> a new copy from the zip file. If you've lost the zip file you can download
> a new copy from http://www.geocities.com/povperson/.
>
> The 'animation' you should see when you render this example file with the
> POV-Ray animation options set is indeed a scene where the 'Ann' figure is
> walking along against a black background. The camera and light are moved at
> the same rate so that a single walk cycle can merge seamlessly with the next
> walk cycle (hence she's going nowhere). As Stephen mentioned this doesn't
> actually create an animation, but instead renders a set of individual images
> that can be composed into an animation by using a separate animation program
> (e.g. GIF Constructor Set).
>
> If you run it twice in succession with the same POV-Ray animation settings
> it should generate the same sequence of images again. When you say there was
> 'no result' do you mean that the sequence of frames were generated but were
> all black or that there was an error message thrown and the rendering
> stopped?
>
> Regards,
> Chris B.
The first time I ran it Ann was walking in the render frame. The other times I
just had the static figure. Only one image is rendered.
If I open say the animation file float2.pov which comes with POv ray what should
I do to make it an animation?
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"cpmac" <web### [at] cpmaccom> wrote in message
>> When you say there was
>> 'no result' do you mean that the sequence of frames were generated but
>> were
>> all black or that there was an error message thrown and the rendering
>> stopped?
>>
>
> The first time I ran it Ann was walking in the render frame. The other
> times I
> just had the static figure. Only one image is rendered.
>
> If I open say the animation file float2.pov which comes with POv ray what
> should
> I do to make it an animation?
Normally POV-Ray generates just one image. To get it to generate multiple
images you add animation command line options (or you can adjust the
animation settings using an ini file). For animation I typically use command
line options to control the key frames by specifying +kfi0 and +kff20 (or
whatever number of frames I want). specifying 0 and 20 would make the
initial key frame 0 and the final key frame 20, so 21 images would be
generated.
All this does is to render the same file 21 times, but it sets certain
identifiers such as 'clock' which passes from 0.00 to 1.00 during the
sequence of renders, so, when rendering frame 1 clock will be 0.05 and while
rendering frame 2 clock will be set to 0.1. The scene file can use this
setting to change the scene for each frame rendered.
In the Windows version there's a little input field alongside the preset
render options pull down where you can enter command line options. In the
Windows version the full list of animation options is documented in section
3.1.2.1 of the help.
Regards,
Chris B.
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"Chris B" <nom### [at] nomailcom> wrote:
> "cpmac" <web### [at] cpmaccom> wrote in message
> >> When you say there was
> >> 'no result' do you mean that the sequence of frames were generated but
> >> were
> >> all black or that there was an error message thrown and the rendering
> >> stopped?
> >>
> >
> > The first time I ran it Ann was walking in the render frame. The other
> > times I
> > just had the static figure. Only one image is rendered.
> >
> > If I open say the animation file float2.pov which comes with POv ray what
> > should
> > I do to make it an animation?
>
> Normally POV-Ray generates just one image. To get it to generate multiple
> images you add animation command line options (or you can adjust the
> animation settings using an ini file). For animation I typically use command
> line options to control the key frames by specifying +kfi0 and +kff20 (or
> whatever number of frames I want). specifying 0 and 20 would make the
> initial key frame 0 and the final key frame 20, so 21 images would be
> generated.
>
> All this does is to render the same file 21 times, but it sets certain
> identifiers such as 'clock' which passes from 0.00 to 1.00 during the
> sequence of renders, so, when rendering frame 1 clock will be 0.05 and while
> rendering frame 2 clock will be set to 0.1. The scene file can use this
> setting to change the scene for each frame rendered.
>
> In the Windows version there's a little input field alongside the preset
> render options pull down where you can enter command line options. In the
> Windows version the full list of animation options is documented in section
> 3.1.2.1 of the help.
>
> Regards,
> Chris B.
Thanks for the hint. I put +kfi0 and +kff20 in the comand box and got 20
different BMPs rendered. I could now put them into a gif. But it foxes me as to
why I saw the animation in the rendered frame the first time I rendered it.
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"cpmac" <web### [at] cpmaccom> wrote in message
news:web.47b9c981b5bd84ce4aecd75d0@news.povray.org...
> "Chris B" <nom### [at] nomailcom> wrote:
>>For animation I typically use command
>> line options to control the key frames by specifying +kfi0 and +kff20 (or
>> whatever number of frames I want).
>
> Thanks for the hint. I put +kfi0 and +kff20 in the comand box and got 20
> different BMPs rendered. I could now put them into a gif. But it foxes me
> as to
> why I saw the animation in the rendered frame the first time I rendered
> it.
>
You may also want to look at using +KC for cyclic animations which avoids
the first and last images being identical. Alternatively you could just
delete one or other of the duplicates, which is what I do when I forget to
specify +KC.
I can't really explain how it could render multiple images without those
command line settings.
However, the example file does contain a comment saying to use a command
line setting +KFF30. Is it possible that you read that the first time and
pasted it into the command line box, then forgot you'd done it? If you're
a youngster please don't take offense and just take my word for it that this
sort of suggestion may make more sense as you get older.
Regards,
Chris B.
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