"XiS`" <nomail@nomail> wrote:
> Hello everybody,
> I'm a student of IT engineering. It's the first time i use Pov-Ray and i
> need it just to create an artificial motion of what would see a robot with
> a fish-eye lens on board (the view is the floor; I'm working on a project
> about artificial vision and i need a movie to work on).
> I've just created the camera model (fish eye) and the plane(floor) with the
> "Pink_granite" texture. I used the function "rotation" (with variable
> clock) to simulate the motion...but i need other ones around an axis
> different of z (that i just used), how can i do that? For instance a
> rotation around the axis parallel to z but with different coordinates on
> the xy plane! Is it possible to apply a rotation of the plane (floor)
> around an arbitrary axis (parallel to z)?
> Help me
> Thanks
>
> Xis
you can rotate around [pt] by [rot] by using:
translate -pt
rotate rot
translate pt
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