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....is it normal to lose the edges of your video when making a DVD? I put a
couple of my animations on a test DVD, and when I view it on the TV, it
looks like it's cropped part of the video on all four sides. Nothing TOO
catastrophic, but definitely noticable (to me, anyway). Normal behavior,
or did something go awry? If you need more specifics, let me know...
--
Dan
GoofyGraffix.com
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Dan Byers <nomail@nomail> wrote:
> ....is it normal to lose the edges of your video when making a DVD? I put a
> couple of my animations on a test DVD, and when I view it on the TV, it
> looks like it's cropped part of the video on all four sides. Nothing TOO
> catastrophic, but definitely noticable (to me, anyway). Normal behavior,
> or did something go awry? If you need more specifics, let me know...
TVs often have that feature (except perhaps very modern ones).
Try watching the DVD on your computer to see if anything is still missing.
--
- Warp
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Dan Byers wrote:
> ....is it normal to lose the edges of your video when making a DVD? I put a
> couple of my animations on a test DVD, and when I view it on the TV, it
> looks like it's cropped part of the video on all four sides. Nothing TOO
> catastrophic, but definitely noticable (to me, anyway). Normal behavior,
> or did something go awry? If you need more specifics, let me know...
> --
> Dan
> GoofyGraffix.com
It's called "overscanning", a hold-over from the bad-old-days of analog
TV (oh wait, it's still the bad old days). Long story short, it used to
be hard to make TV's which would consistently project in the exact same
way, and as such they could never be sure as to where the edges of the
image would appear on the TV. As such, overscanning was invented as a
way around this - the image on the TV would be deliberately projected
larger then the actual screen, thus ensuring the whole screen would
always be filled. TV shows were filmed with this in mind - action and
detail was kept away from the edges, so nothing would be lost.
Today this standard has been kept, even though the technical issues have
been resolved. Even some HDTV TV's overscan; even though the standards
were for no overscanning. When it comes to video editing the following
"rules" are usually followed, they work for povray animations as well:
1) Important action is not allowed within the outer 5% of the image.
Meaning, if your image is 100 pixels wide you wouldn't allow the action
to extend into the last 5 pixels on the left, right, top or bottom of
the screen - i.e. you loose 10% of the image along each axis.
2) Important static images are kept out of the outer 10% of the screen.
This is because warping can occur near the overscan area. This is
hidden by moving images, but not by static images.
In video editing we use screen markers to keep things simple; see the
"safe action and safe titles areas" on the following page for an example:
http://scanline.ca/overscan/
I actually have an overhead with these lines marked on (for a 720x480
render) which I tape to my computer screen when setting up povray
animations. It makes this alignment easy. Another, slightly slower
method, is to render at a larger size (say 800x600) and a slightly wider
camera angle, and then resize the image afterwards using video editing
software to fit what you want into the safe image area.
One last point, which Warp already made, is that most computer DVD
players will play back the whole image - not just the overscan part, so
if you watch the DVD on your computer you'll probably see the whole thing.
Bryan
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Ah! That explains things... and yes, Warp, when I play it on the computer,
the whole thing is there. So, I guess going forward I will need to take
that into consideration.
Thanks one and all for your help :)
--
Dan
GoofyGraffix.com
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