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>I have written an utility to make animations. I model with Wings 3D and then
>(through my app) render them in Povray. Now here's a demo:
[...]
>Now as you can see from demo, blending bones doesn't quite do what it's
>supposed to :( . Do you know any good web links to articles about bone
>blending?
There is several software, that does just this task. Commercial ones are
Poser (<http://www.e-frontier.com/>) and DAZ Studio
(<http://www.daz3d.com/>) (the latter one is free of charge). In Poser,
you can build your own models, DAZ Studio needs ready-made models (DAZ
just bought Hexagon, so they can also offer a modeler).
An open source solution is blender (to be found on
<http://www.blender3d.org/>). If you don't like the results of the
internal renderer or yafray (the default external renderer in blender),
you can export the results of the animation and convert them to POV-Ray
scenes (so we are on-topic in this newsgroup), using PoseRay for the
conversion.
Also for Poser and DAZ Studio, you can use PoseRay to convert the scenes
to POV-Ray (originally, PoseRay was written to convert from Poser to
POV-Ray, AFAIK).
Poser and DAZ Studio both use poser models for posing and animation.
These models contain the mesh(es) for the surface, the bones for the
skeleton and parameters, that indicate, which bone has influence - and
in which degree - over which part of the mesh(es).
blender uses a similar technology, but another file format. You can
build the shape of the model by several means (one of them are meshes),
and add a so called armature, containing the bones for the skeleton.
Just like in poser models, the degree of influence of the bones on parts
of the body is adjustable.
blender also knows subsurface modeling, so you can build very simple
meshes, but get very smooth surfaces.
You can import some aspects of poser models into blender, which are the
meshes (in Wavefront rsp. .obj format) and part of the skeleton
information (the latter by means of a script/plugin that is available
for free anywhere on the WWW).
Best regards,
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however, lack the possibility to generate series of Povray .inc files,
which I already have :) .
I checked some of the Blender functionality and, while impressive, not
exactly what I seek. Problem is, I have heard that there are new, better
ways to blend bone (or vertex?) influences and I try to find out some clues
to that.
Failing that I can try to find some 'blur' function other than averaging
bone influence weights.
-- Markku
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