POV-Ray : Newsgroups : povray.animations : Animation assignment Server Time
23 Nov 2024 18:03:32 EST (-0500)
  Animation assignment (Message 1 to 1 of 1)  
From: Willybood
Subject: Animation assignment
Date: 16 Nov 2005 17:20:01
Message: <web.437baf655a996800971cae270@news.povray.org>
Ive been working on an animation assignment for a university course, and
although its done, and I think its cool, I was wondering if anyone had any
ideas on how to improve it. I get bonus points for clever animations, but
nothing for design, beyond it being built up into an E from blocks
Any ideas would be good, sorry if its a bit long.

// The second part of the assignment

#include "colors.inc"
#include "textures.inc"

plane { y, 1
  texture {
    pigment { checker color White color Yellow }     //Sets the colour of
the foor
  }
}

background { color Blue }

//Clock coding, first section builds the main square into an E
//The blocks are set with the Y axis of the polygons changing with the clock
value changing.
#if ( clock <= 1 )

light_source {
  <5, 3.5, -9> White
  }

camera {
  location <1.5, 3.5, -8.5>
  look_at <1.5, 3.5, 1.5>
}

// Block 1
polygon { //side 1
5, // number of vertices
<0, 1, 0>, <1, 1, 0>, <1, 2*clock, 0>, <0, 2*clock, 0>, <0, 1, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<1, 1, 0>, <1, 1, 1>, <1, 2*clock, 1>, <1, 2*clock, 0>, <1, 1, 0>
pigment { Blue }
}
polygon { //side 3
5, // number of vertices
<0, 2*clock, 0>, <1, 2*clock, 0>, <1, 2*clock, 1>, <0, 2*clock, 1>, <0,
2*clock, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<0, 1, 1>, <1, 1, 1>, <1, 2*clock, 1>, <0, 2*clock, 1>, <0, 1, 1>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<0, 1, 0>, <1, 1, 0>, <1, 1, 1>, <0, 1, 1>, <0, 1, 0>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<0, 1, 0>, <0, 1, 1>, <1, 1, 1>, <0, 2*clock, 0>, <0, 1, 0>
pigment { White   }
}

// Block 2
polygon { //side 1
5, // number of vertices
<1, 1, 0>, <2, 1, 0>, <2, 2*clock, 0>, <1, 2*clock, 0>, <1, 1, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<2, 1, 0>, <2, 1, 1>, <2, 2*clock, 1>, <2, 2*clock, 0>, <2, 1, 0>
pigment { Blue }
}
polygon { //side 3
5, // number of vertices
<1, 2*clock, 0>, <2, 2*clock, 0>, <2, 2*clock, 1>, <1, 2*clock, 1>, <1,
2*clock, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<1, 1, 1>, <2, 1, 1>, <2, 2*clock, 1>, <1, 2*clock, 1>, <1, 1, 1>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<1, 1, 0>, <2, 1, 0>, <2, 1, 1>, <1, 1, 1>, <1, 1, 0>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<1, 1, 0>, <1, 1, 1>, <2, 1, 1>, <1, 2*clock, 0>, <1, 1, 0>
pigment { White   }
}

// Block 3
polygon { //side 1
5, // number of vertices
<2, 1, 2>, <3, 1, 2>, <3, 2*clock, 2>, <2, 2*clock, 2>, <2, 1, 2>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 1, 2>, <3, 1, 3>, <3, 2*clock, 3>, <3, 2*clock, 2>, <3, 1, 2>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 2*clock, 2>, <3, 2*clock, 2>, <3, 2*clock, 3>, <2, 2*clock, 3>, <2,
2*clock, 2>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 1, 2>, <3, 1, 2>, <3, 2*clock, 2>, <2, 2*clock, 2>, <2, 1, 2>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 1, 2>, <3, 1, 2>, <3, 1, 3>, <2, 1, 3>, <2, 1, 2>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 1, 2>, <2, 1, 3>, <3, 1, 3>, <2, 2*clock, 2>, <2, 1, 2>
pigment { White}
}

// Block 3.2
polygon { //side 1
5, // number of vertices
<2, 1, 0>, <3, 1, 0>, <3, 2*clock, 0>, <2, 2*clock, 0>, <2, 1, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 1, 0>, <3, 1, 1>, <3, 2*clock, 1>, <3, 2*clock, 0>, <3, 1, 0>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 2*clock, 0>, <3, 2*clock, 0>, <3, 2*clock, 1>, <2, 2*clock, 1>, <2,
2*clock, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 1, 0>, <3, 1, 0>, <3, 2*clock, 0>, <2, 2*clock, 0>, <2, 1, 0>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 1, 0>, <3, 1, 0>, <3, 1, 1>, <2, 1, 1>, <2, 1, 0>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 1, 0>, <2, 1, 1>, <3, 1, 1>, <2, 2*clock, 0>, <2, 1, 0>
pigment { White}
}

// Block 3.3
polygon { //side 1
5, // number of vertices
<2, 1, 1>, <3, 1, 1>, <3, 2*clock, 1>, <2, 2*clock, 1>, <2, 1, 1>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 1, 1>, <3, 1, 2>, <3, 2*clock, 2>, <3, 2*clock, 1>, <3, 1, 1>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 2*clock, 1>, <3, 2*clock, 1>, <3, 2*clock, 2>, <2, 2*clock, 2>, <2,
2*clock, 1>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 1, 1>, <3, 1, 1>, <3, 2*clock, 1>, <2, 2*clock, 1>, <2, 1, 1>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 1, 1>, <3, 1, 1>, <3, 1, 2>, <2, 1, 2>, <2, 1, 1>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 1, 1>, <2, 1, 2>, <3, 1, 2>, <2, 2*clock, 1>, <2, 1, 1>
pigment { White}
}

// Block 4
polygon { //side 1
5, // number of vertices
<0, 2, 0>, <1, 2, 0>, <1, 3*clock, 0>, <0, 3*clock, 0>, <0, 2, 0>
pigment { White}
}
polygon { //side 2
5, // number of vertices
<1, 2, 0>, <1, 2, 1>, <1, 3*clock, 1>, <1, 3*clock, 0>, <1, 2, 0>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<0, 3*clock, 0>, <1, 3*clock, 0>, <1, 3*clock, 1>, <0, 3*clock, 1>, <0,
3*clock, 0>
pigment { White}
}
polygon { //side 4
5, // number of vertices
<0, 2, 1>, <1, 2, 1>, <1, 3*clock, 1>, <0, 3*clock, 1>, <0, 2, 1>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<0, 2, 0>, <1, 2, 0>, <1, 2, 1>, <0, 2, 1>, <0, 2, 0>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<0, 2, 0>, <0, 2, 1>, <1, 2, 1>, <0, 3*clock, 0>, <0, 2, 0>
pigment { White}
}

// Block 5
polygon { //side 1
5, // number of vertices
<0, 3, 0>, <1, 3, 0>, <1, 4*clock, 0>, <0, 4*clock, 0>, <0, 3, 0>
pigment { White}
}




polygon { //side 3
5, // number of vertices
<0, 4*clock, 0>, <1, 4*clock, 0>, <1, 4*clock, 1>, <0, 4*clock, 1>, <0,
4*clock, 0>
pigment { White}
}
polygon { //side 4
5, // number of vertices
<0, 3, 1>, <1, 3, 1>, <1, 4*clock, 1>, <0, 4*clock, 1>, <0, 3, 1>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<0, 3, 0>, <1, 3, 0>, <1, 3, 1>, <0, 3, 1>, <0, 3, 0>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<0, 3, 0>, <0, 3, 1>, <1, 3, 1>, <0, 4*clock, 0>, <0, 3, 0>
pigment { White}
}

// Block 6
polygon { //side 1
5, // number of vertices
<1, 3, 0>, <2, 3, 0>, <2, 4*clock, 0>, <1, 4*clock, 0>, <1, 3, 0>
pigment { White}
}




polygon { //side 3
5, // number of vertices
<1, 4*clock, 0>, <2, 4*clock, 0>, <2, 4*clock, 1>, <1, 4*clock, 1>, <1,
4*clock, 0>
pigment { White}
}
polygon { //side 4
5, // number of vertices
<1, 3, 1>, <2, 3, 1>, <2, 4*clock, 1>, <1, 4*clock, 1>, <1, 3, 1>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<1, 3, 0>, <2, 3, 0>, <2, 3, 1>, <1, 3, 1>, <1, 3, 0>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<1, 3, 0>, <1, 3, 1>, <2, 3, 1>, <1, 4*clock, 0>, <1, 3, 0>
pigment { White}
}

// Block 6.1
polygon { //side 1
5, // number of vertices
<0, 3, 1>, <1, 3, 1>, <1, 4*clock, 1>, <0, 4*clock, 1>, <0, 3, 1>
pigment { White}
}
polygon { //side 2
5, // number of vertices
<1, 3, 1>, <1, 3, 2>, <1, 4*clock, 2>, <1, 4*clock, 1>, <1, 3, 1>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<0, 4*clock, 1>, <1, 4*clock, 1>, <1, 4*clock, 2>, <0, 4*clock, 2>, <0,
4*clock, 1>
pigment { White}
}
polygon { //side 4
5, // number of vertices
<0, 3, 2>, <1, 3, 2>, <1, 4*clock, 2>, <0, 4*clock, 2>, <0, 3, 2>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<0, 3, 1>, <1, 3, 1>, <1, 3, 2>, <0, 3, 2>, <0, 3, 1>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<0, 3, 1>, <0, 3, 2>, <1, 3, 2>, <0, 4*clock, 1>, <0, 3, 1>
pigment { White}
}

// Block 8
polygon { //side 1
5, // number of vertices
<0, 4, 0>, <1, 4, 0>, <1, 5*clock, 0>, <0, 5*clock, 0>, <0, 4, 0>
pigment { White }
}




polygon { //side 3
5, // number of vertices
<0, 5*clock, 0>, <1, 5*clock, 0>, <1, 5*clock, 1>, <0, 5*clock, 1>, <0,
5*clock, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<0, 4, 1>, <1, 4, 1>, <1, 5*clock, 1>, <0, 5*clock, 1>, <0, 4, 1>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<0, 4, 0>, <1, 4, 0>, <1, 4, 1>, <0, 4, 1>, <0, 4, 0>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<0, 4, 0>, <0, 4, 1>, <1, 4, 1>, <0, 5*clock, 0>, <0, 4, 0>
pigment { White   }
}

// Block 8.2
polygon { //side 1
5, // number of vertices
<0, 4, 2>, <1, 4, 2>, <1, 5*clock, 2>, <0, 5*clock, 2>, <0, 4, 2>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<1, 4, 2>, <1, 4, 3>, <1, 5*clock, 3>, <1, 5*clock, 2>, <1, 4, 2>
pigment { Blue }
}
polygon { //side 3
5, // number of vertices
<0, 5*clock, 2>, <1, 5*clock, 2>, <1, 5*clock, 3>, <0, 5*clock, 3>, <0,
5*clock, 2>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<0, 4, 3>, <1, 4, 3>, <1, 5*clock, 3>, <0, 5*clock, 3>, <0, 4, 3>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<0, 4, 2>, <1, 4, 2>, <1, 4, 3>, <0, 4, 3>, <0, 4, 2>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<0, 4, 2>, <0, 4, 3>, <1, 4, 3>, <0, 5*clock, 2>, <0, 4, 2>
pigment { White   }
}



// Block 9
polygon { //side 1
5, // number of vertices
<0, 5, 0>, <1, 5, 0>, <1, 6*clock, 0>, <0, 6*clock, 0>, <0, 5, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<1, 5, 0>, <1, 5, 1>, <1, 6*clock, 1>, <1, 6*clock, 0>, <1, 5, 0>
pigment { Blue }
}
polygon { //side 3
5, // number of vertices
<0, 6*clock, 0>, <1, 6*clock, 0>, <1, 6*clock, 1>, <0, 6*clock, 1>, <0,
6*clock, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<0, 5, 1>, <1, 5, 1>, <1, 6*clock, 1>, <0, 6*clock, 1>, <0, 5, 1>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<0, 5, 0>, <1, 5, 0>, <1, 5, 1>, <0, 5, 1>, <0, 5, 0>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<0, 5, 0>, <0, 5, 1>, <1, 5, 1>, <0, 6*clock, 0>, <0, 5, 0>
pigment { White   }
}

// Block 10
polygon { //side 1
5, // number of vertices
<1, 5, 0>, <2, 5, 0>, <2, 6*clock, 0>, <1, 6*clock, 0>, <1, 5, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<2, 5, 0>, <2, 5, 1>, <2, 6*clock, 1>, <2, 6*clock, 0>, <2, 5, 0>
pigment { Blue }
}
polygon { //side 3
5, // number of vertices
<1, 6*clock, 0>, <2, 6*clock, 0>, <2, 6*clock, 1>, <1, 6*clock, 1>, <1,
6*clock, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<1, 5, 1>, <2, 5, 1>, <2, 6*clock, 1>, <1, 6*clock, 1>, <1, 5, 1>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<1, 5, 0>, <2, 5, 0>, <2, 5, 1>, <1, 5, 1>, <1, 5, 0>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<1, 5, 0>, <1, 5, 1>, <2, 5, 1>, <1, 6*clock, 0>, <1, 5, 0>
pigment { White   }
}

// Block 11
polygon { //side 1
5, // number of vertices
<2, 5, 2>, <3, 5, 2>, <3, 6*clock, 2>, <2, 6*clock, 2>, <2, 5, 2>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 5, 2>, <3, 5, 3>, <3, 6*clock, 3>, <3, 6*clock, 2>, <3, 5, 2>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 6*clock, 2>, <3, 6*clock, 2>, <3, 6*clock, 3>, <2, 6*clock, 3>, <2,
6*clock, 2>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 5, 2>, <3, 5, 2>, <3, 6*clock, 2>, <2, 6*clock, 2>, <2, 5, 2>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 5, 2>, <3, 5, 2>, <3, 5, 3>, <2, 5, 3>, <2, 5, 2>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 5, 2>, <2, 5, 3>, <3, 5, 3>, <2, 6*clock, 2>, <2, 5, 2>
pigment { White}
}

// Block 11.2
polygon { //side 1
5, // number of vertices
<2, 5, 0>, <3, 5, 0>, <3, 6*clock, 0>, <2, 6*clock, 0>, <2, 5, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 5, 0>, <3, 5, 1>, <3, 6*clock, 1>, <3, 6*clock, 0>, <3, 5, 0>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 6*clock, 0>, <3, 6*clock, 0>, <3, 6*clock, 1>, <2, 6*clock, 1>, <2,
6*clock, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 5, 0>, <3, 5, 0>, <3, 6*clock, 0>, <2, 6*clock, 0>, <2, 5, 0>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 5, 0>, <3, 5, 0>, <3, 5, 1>, <2, 5, 1>, <2, 5, 0>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 5, 0>, <2, 5, 1>, <3, 5, 1>, <2, 6*clock, 0>, <2, 5, 0>
pigment { White}
}

// Block 11.3
polygon { //side 1
5, // number of vertices
<2, 5, 1>, <3, 5, 1>, <3, 6*clock, 1>, <2, 6*clock, 1>, <2, 5, 1>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 5, 1>, <3, 5, 2>, <3, 6*clock, 2>, <3, 6*clock, 1>, <3, 5, 1>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 6*clock, 1>, <3, 6*clock, 1>, <3, 6*clock, 2>, <2, 6*clock, 2>, <2,
6*clock, 1>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 5, 1>, <3, 5, 1>, <3, 6*clock, 1>, <2, 6*clock, 1>, <2, 5, 1>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 5, 1>, <3, 5, 1>, <3, 5, 2>, <2, 5, 2>, <2, 5, 1>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 5, 1>, <2, 5, 2>, <3, 5, 2>, <2, 6*clock, 1>, <2, 5, 1>
pigment { White}
}

light_source {
  <5, 3.5, -9> White
}

//Second clock part, spins the camera around the E at 90 degrees, and the
light at 460 degrees (all around and a quarter)
//Displays the blocks placed behind the E, moved into position to look like
a Z. (Z blocks side in blue)
#else

camera {
  location <1.5, 3.5, -8.5>
  look_at <1.5, 3.5, 1.5>
  rotate < 0,-90*(clock - 1) 0>
}

light_source {
  <5, 3.5, -9> White
  rotate < 0,-460*(clock - 1) 0>
}

// Block 1
polygon { //side 1
5, // number of vertices
<0, 1, 0>, <1, 1, 0>, <1, 2, 0>, <0, 2, 0>, <0, 1, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<1, 1, 0>, <1, 1, 1>, <1, 2, 1>, <1, 2, 0>, <1, 1, 0>
pigment { Blue }
}
polygon { //side 3
5, // number of vertices
<0, 2, 0>, <1, 2, 0>, <1, 2, 1>, <0, 2, 1>, <0, 2, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<0, 1, 1>, <1, 1, 1>, <1, 2, 1>, <0, 2, 1>, <0, 1, 1>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<0, 1, 0>, <1, 1, 0>, <1, 1, 1>, <0, 1, 1>, <0, 1, 0>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<0, 1, 0>, <0, 1, 1>, <1, 1, 1>, <0, 2, 0>, <0, 1, 0>
pigment { White   }
}

// Block 2
polygon { //side 1
5, // number of vertices
<1, 1, 0>, <2, 1, 0>, <2, 2, 0>, <1, 2, 0>, <1, 1, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<2, 1, 0>, <2, 1, 1>, <2, 2, 1>, <2, 2, 0>, <2, 1, 0>
pigment { Blue }
}
polygon { //side 3
5, // number of vertices
<1, 2, 0>, <2, 2, 0>, <2, 2, 1>, <1, 2, 1>, <1, 2, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<1, 1, 1>, <2, 1, 1>, <2, 2, 1>, <1, 2, 1>, <1, 1, 1>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<1, 1, 0>, <2, 1, 0>, <2, 1, 1>, <1, 1, 1>, <1, 1, 0>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<1, 1, 0>, <1, 1, 1>, <2, 1, 1>, <1, 2, 0>, <1, 1, 0>
pigment { White   }
}

// Block 3
polygon { //side 1
5, // number of vertices
<2, 1, 2>, <3, 1, 2>, <3, 2, 2>, <2, 2, 2>, <2, 1, 2>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 1, 2>, <3, 1, 3>, <3, 2, 3>, <3, 2, 2>, <3, 1, 2>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 2, 2>, <3, 2, 2>, <3, 2, 3>, <2, 2, 3>, <2, 2, 2>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 1, 2>, <3, 1, 2>, <3, 2, 2>, <2, 2, 2>, <2, 1, 2>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 1, 2>, <3, 1, 2>, <3, 1, 3>, <2, 1, 3>, <2, 1, 2>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 1, 2>, <2, 1, 3>, <3, 1, 3>, <2, 2, 2>, <2, 1, 2>
pigment { White}
}

// Block 3.2
polygon { //side 1
5, // number of vertices
<2, 1, 0>, <3, 1, 0>, <3, 2, 0>, <2, 2, 0>, <2, 1, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 1, 0>, <3, 1, 1>, <3, 2, 1>, <3, 2, 0>, <3, 1, 0>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 2, 0>, <3, 2, 0>, <3, 2, 1>, <2, 2, 1>, <2, 2, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 1, 0>, <3, 1, 0>, <3, 2, 0>, <2, 2, 0>, <2, 1, 0>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 1, 0>, <3, 1, 0>, <3, 1, 1>, <2, 1, 1>, <2, 1, 0>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 1, 0>, <2, 1, 1>, <3, 1, 1>, <2, 2, 0>, <2, 1, 0>
pigment { White}
}

// Block 3.3
polygon { //side 1
5, // number of vertices
<2, 1, 1>, <3, 1, 1>, <3, 2, 1>, <2, 2, 1>, <2, 1, 1>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 1, 1>, <3, 1, 2>, <3, 2, 2>, <3, 2, 1>, <3, 1, 1>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 2, 1>, <3, 2, 1>, <3, 2, 2>, <2, 2, 2>, <2, 2, 1>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 1, 1>, <3, 1, 1>, <3, 2, 1>, <2, 2, 1>, <2, 1, 1>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 1, 1>, <3, 1, 1>, <3, 1, 2>, <2, 1, 2>, <2, 1, 1>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 1, 1>, <2, 1, 2>, <3, 1, 2>, <2, 2, 1>, <2, 1, 1>
pigment { White}
}

// Block 4
polygon { //side 1
5, // number of vertices
<0, 2, 0>, <1, 2, 0>, <1, 3, 0>, <0, 3, 0>, <0, 2, 0>
pigment { White}
}
polygon { //side 2
5, // number of vertices
<1, 2, 0>, <1, 2, 1>, <1, 3, 1>, <1, 3, 0>, <1, 2, 0>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<0, 3, 0>, <1, 3, 0>, <1, 3, 1>, <0, 3, 1>, <0, 3, 0>
pigment { White}
}
polygon { //side 4
5, // number of vertices
<0, 2, 1>, <1, 2, 1>, <1, 3, 1>, <0, 3, 1>, <0, 2, 1>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<0, 2, 0>, <1, 2, 0>, <1, 2, 1>, <0, 2, 1>, <0, 2, 0>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<0, 2, 0>, <0, 2, 1>, <1, 2, 1>, <0, 3, 0>, <0, 2, 0>
pigment { White}
}

// Block 5
polygon { //side 1
5, // number of vertices
<0, 3, 0>, <1, 3, 0>, <1, 4, 0>, <0, 4, 0>, <0, 3, 0>
pigment { White}
}




polygon { //side 3
5, // number of vertices
<0, 4, 0>, <1, 4, 0>, <1, 4, 1>, <0, 4, 1>, <0, 4, 0>
pigment { White}
}
polygon { //side 4
5, // number of vertices
<0, 3, 1>, <1, 3, 1>, <1, 4, 1>, <0, 4, 1>, <0, 3, 1>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<0, 3, 0>, <1, 3, 0>, <1, 3, 1>, <0, 3, 1>, <0, 3, 0>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<0, 3, 0>, <0, 3, 1>, <1, 3, 1>, <0, 4, 0>, <0, 3, 0>
pigment { White}
}

// Block 6
polygon { //side 1
5, // number of vertices
<1, 3, 0>, <2, 3, 0>, <2, 4, 0>, <1, 4, 0>, <1, 3, 0>
pigment { White}
}




polygon { //side 3
5, // number of vertices
<1, 4, 0>, <2, 4, 0>, <2, 4, 1>, <1, 4, 1>, <1, 4, 0>
pigment { White}
}
polygon { //side 4
5, // number of vertices
<1, 3, 1>, <2, 3, 1>, <2, 4, 1>, <1, 4, 1>, <1, 3, 1>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<1, 3, 0>, <2, 3, 0>, <2, 3, 1>, <1, 3, 1>, <1, 3, 0>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<1, 3, 0>, <1, 3, 1>, <2, 3, 1>, <1, 4, 0>, <1, 3, 0>
pigment { White}
}

// Block 6.1
polygon { //side 1
5, // number of vertices
<0, 3, 1>, <1, 3, 1>, <1, 4, 1>, <0, 4, 1>, <0, 3, 1>
pigment { White}
}
polygon { //side 2
5, // number of vertices
<1, 3, 1>, <1, 3, 2>, <1, 4, 2>, <1, 4, 1>, <1, 3, 1>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<0, 4, 1>, <1, 4, 1>, <1, 4, 2>, <0, 4, 2>, <0, 4, 1>
pigment { White}
}
polygon { //side 4
5, // number of vertices
<0, 3, 2>, <1, 3, 2>, <1, 4, 2>, <0, 4, 2>, <0, 3, 2>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<0, 3, 1>, <1, 3, 1>, <1, 3, 2>, <0, 3, 2>, <0, 3, 1>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<0, 3, 1>, <0, 3, 2>, <1, 3, 2>, <0, 4, 1>, <0, 3, 1>
pigment { White}
}

// Block 8
polygon { //side 1
5, // number of vertices
<0, 4, 0>, <1, 4, 0>, <1, 5, 0>, <0, 5, 0>, <0, 4, 0>
pigment { White }
}




polygon { //side 3
5, // number of vertices
<0, 5, 0>, <1, 5, 0>, <1, 5, 1>, <0, 5, 1>, <0, 5, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<0, 4, 1>, <1, 4, 1>, <1, 5, 1>, <0, 5, 1>, <0, 4, 1>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<0, 4, 0>, <1, 4, 0>, <1, 4, 1>, <0, 4, 1>, <0, 4, 0>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<0, 4, 0>, <0, 4, 1>, <1, 4, 1>, <0, 5, 0>, <0, 4, 0>
pigment { White   }
}

// Block 8.2
polygon { //side 1
5, // number of vertices
<0, 4, 2>, <1, 4, 2>, <1, 5, 2>, <0, 5, 2>, <0, 4, 2>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<1, 4, 2>, <1, 4, 3>, <1, 5, 3>, <1, 5, 2>, <1, 4, 2>
pigment { Blue }
}
polygon { //side 3
5, // number of vertices
<0, 5, 2>, <1, 5, 2>, <1, 5, 3>, <0, 5, 3>, <0, 5, 2>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<0, 4, 3>, <1, 4, 3>, <1, 5, 3>, <0, 5, 3>, <0, 4, 3>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<0, 4, 2>, <1, 4, 2>, <1, 4, 3>, <0, 4, 3>, <0, 4, 2>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<0, 4, 2>, <0, 4, 3>, <1, 4, 3>, <0, 5, 2>, <0, 4, 2>
pigment { White   }
}



// Block 9
polygon { //side 1
5, // number of vertices
<0, 5, 0>, <1, 5, 0>, <1, 6, 0>, <0, 6, 0>, <0, 5, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<1, 5, 0>, <1, 5, 1>, <1, 6, 1>, <1, 6, 0>, <1, 5, 0>
pigment { Blue }
}
polygon { //side 3
5, // number of vertices
<0, 6, 0>, <1, 6, 0>, <1, 6, 1>, <0, 6, 1>, <0, 6, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<0, 5, 1>, <1, 5, 1>, <1, 6, 1>, <0, 6, 1>, <0, 5, 1>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<0, 5, 0>, <1, 5, 0>, <1, 5, 1>, <0, 5, 1>, <0, 5, 0>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<0, 5, 0>, <0, 5, 1>, <1, 5, 1>, <0, 6, 0>, <0, 5, 0>
pigment { White   }
}

// Block 10
polygon { //side 1
5, // number of vertices
<1, 5, 0>, <2, 5, 0>, <2, 6, 0>, <1, 6, 0>, <1, 5, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<2, 5, 0>, <2, 5, 1>, <2, 6, 1>, <2, 6, 0>, <2, 5, 0>
pigment { Blue }
}
polygon { //side 3
5, // number of vertices
<1, 6, 0>, <2, 6, 0>, <2, 6, 1>, <1, 6, 1>, <1, 6, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<1, 5, 1>, <2, 5, 1>, <2, 6, 1>, <1, 6, 1>, <1, 5, 1>
pigment { White }
}
polygon { //side 5
5, // number of vertices
<1, 5, 0>, <2, 5, 0>, <2, 5, 1>, <1, 5, 1>, <1, 5, 0>
pigment { White  }
}
polygon { //side 6
5, // number of vertices
<1, 5, 0>, <1, 5, 1>, <2, 5, 1>, <1, 6, 0>, <1, 5, 0>
pigment { White   }
}

// Block 11
polygon { //side 1
5, // number of vertices
<2, 5, 2>, <3, 5, 2>, <3, 6, 2>, <2, 6, 2>, <2, 5, 2>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 5, 2>, <3, 5, 3>, <3, 6, 3>, <3, 6, 2>, <3, 5, 2>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 6, 2>, <3, 6, 2>, <3, 6, 3>, <2, 6, 3>, <2, 6, 2>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 5, 2>, <3, 5, 2>, <3, 6, 2>, <2, 6, 2>, <2, 5, 2>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 5, 2>, <3, 5, 2>, <3, 5, 3>, <2, 5, 3>, <2, 5, 2>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 5, 2>, <2, 5, 3>, <3, 5, 3>, <2, 6, 2>, <2, 5, 2>
pigment { White}
}

// Block 11.2
polygon { //side 1
5, // number of vertices
<2, 5, 0>, <3, 5, 0>, <3, 6, 0>, <2, 6, 0>, <2, 5, 0>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 5, 0>, <3, 5, 1>, <3, 6, 1>, <3, 6, 0>, <3, 5, 0>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 6, 0>, <3, 6, 0>, <3, 6, 1>, <2, 6, 1>, <2, 6, 0>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 5, 0>, <3, 5, 0>, <3, 6, 0>, <2, 6, 0>, <2, 5, 0>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 5, 0>, <3, 5, 0>, <3, 5, 1>, <2, 5, 1>, <2, 5, 0>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 5, 0>, <2, 5, 1>, <3, 5, 1>, <2, 6, 0>, <2, 5, 0>
pigment { White}
}

// Block 11.3
polygon { //side 1
5, // number of vertices
<2, 5, 1>, <3, 5, 1>, <3, 6, 1>, <2, 6, 1>, <2, 5, 1>
pigment { White }
}
polygon { //side 2
5, // number of vertices
<3, 5, 1>, <3, 5, 2>, <3, 6, 2>, <3, 6, 1>, <3, 5, 1>
pigment { Blue}
}
polygon { //side 3
5, // number of vertices
<2, 6, 1>, <3, 6, 1>, <3, 6, 2>, <2, 6, 2>, <2, 6, 1>
pigment { White }
}
polygon { //side 4
5, // number of vertices
<2, 5, 1>, <3, 5, 1>, <3, 6, 1>, <2, 6, 1>, <2, 5, 1>
pigment { White}
}
polygon { //side 5
5, // number of vertices
<2, 5, 1>, <3, 5, 1>, <3, 5, 2>, <2, 5, 2>, <2, 5, 1>
pigment { White}
}
polygon { //side 6
5, // number of vertices
<2, 5, 1>, <2, 5, 2>, <3, 5, 2>, <2, 6, 1>, <2, 5, 1>
pigment { White}
}



#end

Thanks!


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