POV-Ray : Newsgroups : povray.animations : Simple Animation Server Time
23 Nov 2024 20:00:40 EST (-0500)
  Simple Animation (Message 1 to 6 of 6)  
From: michael lodge
Subject: Simple Animation
Date: 22 Oct 2004 12:35:00
Message: <web.4179364d1299ec4b16bb01f0@news.povray.org>
Hi,  I am starting to study povray at university and I am playing around
with a simple animation.  What I want is a cube made up of 6 polygon
objects with verious textures applied to each.  The cube is centered around
0,0,0 and all I want to do is rotate the cube around an axis from the top
left back corner to the bottom right front corner i.e. the cube rotates
diagnaly round ( excuse the spelling).  I have generated the following code
but cannot get my head around the rotation.  Is it possible the define a
new axis other than x y z and rotate the object around it?


//First animation

#include "colors.inc"
#include "textures.inc"
global_settings {
  assumed_gamma 1.0
}

camera {
       location <0, 0, -8 >
       look_at <0, 0, 0>
}

light_source {
      <0, 2, -8> White
}

plane { y, -6
      texture {
       pigment { checker color White color Green }
       }
}


sphere {
        <0, 0, 0> 1
        pigment { White}
}

union {
polygon { // side left
 5,
 <-1, -1, 1>,
 <-1, 1, 1>,
 <-1, 1, -1>,
 <-1, -1, -1>,
 <-1, -1, 1>
 texture {
  pigment {
   image_map { gif "yoda3.gif"}
   rotate y*90
  }
 }


}

polygon { // side right
 5,
 <1, -1, 1>,
 <1, 1, 1>,
 <1, 1, -1>,
 <1, -1, -1>,
 <1, -1, 1>
 texture {Jade }

}



polygon { // side front
 5,
 <-1, -1, -1>,
 <-1, 1, -1>,
 <1, 1, -1>,
 <1, -1, -1>,
 <-1, -1, -1>
 texture {
  pigment {
   image_map { gif "yoda3.gif"}
  }
 }


}


polygon { // side back
 5,
 <-1, -1, 1>,
 <-1, 1, 1>,
 <1, 1, 1>,
 <1, -1, 1>,
 <-1, -1, 1>
 pigment{ rgbf <1,0,1,0.75>  }

}

polygon { // top
 5,
 <-1, 1, -1>,
 <1, 1, -1>,
 <1, 1, 1>,
 <-1, 1, 1>,
 <-1, 1, -1>
 texture {
 pigment { Blue }
 normal {dents 1.5 scale 0.2}
 finish { phong 1}
 }

}

polygon { // bottom
 5,
 <-1, -1, -1>,
 <1, -1, -1>,
 <1, -1, 1>,
 <-1, -1, 1>,
 <-1, -1, -1>
 pigment {
 gradient x
 color_map {
    [0.5 color Red]
    [0.3 color Yellow]
    [0.5 color Blue]
    }
        }

}

 //rotate y*clock*10
 //rotate z*clock*5
        //rotate x*clock*5
}

Hope you can understand what Im asking and help
Cheers


Post a reply to this message

From: Mark Ulrich
Subject: Re: Simple Animation
Date: 24 Oct 2004 10:40:00
Message: <web.417bbe3df4c245f74f3532630@news.povray.org>
"michael.lodge" <mic### [at] tiscalicouk> wrote:
> Hi,  I am starting to study povray at university and I am playing around
> with a simple animation.  What I want is a cube made up of 6 polygon
> objects with verious textures applied to each.  The cube is centered around
> 0,0,0 and all I want to do is rotate the cube around an axis from the top
> left back corner to the bottom right front corner i.e. the cube rotates
> diagnaly round ( excuse the spelling).  I have generated the following code
> but cannot get my head around the rotation.  Is it possible the define a
> new axis other than x y z and rotate the object around it?

Hi,

http://tag.povray.org/povQandT/languageQandT.html#rotating

Greets, Mark


Post a reply to this message

From: Tom Galvin
Subject: Re: Simple Animation
Date: 24 Oct 2004 18:42:26
Message: <417c2fd2$1@news.povray.org>
michael.lodge wrote:
> Hi,  I am starting to study povray at university and I am playing around
> with a simple animation.  

I want to go to your university ;)

Do they offer a Bachelor of Science or Arts for POV-Ray?


Post a reply to this message

From: Mark Ulrich
Subject: Re: Simple Animation
Date: 24 Oct 2004 20:45:00
Message: <web.417c4c7bf4c245f77197668a0@news.povray.org>
Tom Galvin <tga### [at] impnospamorg> wrote:
> michael.lodge wrote:
> > Hi,  I am starting to study povray at university and I am playing around
> > with a simple animation.
>
> I want to go to your university ;)
>
> Do they offer a Bachelor of Science or Arts for POV-Ray?

*g* I studied psychology in the early 90s for 2 years, the computer-stuff I
learned via "learning by doing" or "trial and error".


too old.

So I keep on building small tools ;)

Greets from germany, Mark
http://povfront.sourceforge.net


Post a reply to this message

From: michael lodge
Subject: Re: Simple Animation
Date: 12 Nov 2004 06:35:00
Message: <web.41949f12f4c245f76126192f0@news.povray.org>
Well the question i asked about has now been fixed...

I realised how to do it.

BTW Your never too old for uni........


Post a reply to this message

From: Mark Ulrich
Subject: Re: Simple Animation
Date: 12 Nov 2004 06:45:00
Message: <web.4194a22df4c245f7247be4a10@news.povray.org>
"michael.lodge" <mic### [at] tiscalicouk> wrote:
> Well the question i asked about has now been fixed...
>
> I realised how to do it.

fine :)

>
> BTW Your never too old for uni........


money to live from while i study.

I currently need the money I get from the state as an unemployed worker, but
I am not allowed to study while receiving it.

It is kind of ridiculous, as it would increase my chances to find a job.

Greets, Mark


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.