POV-Ray : Newsgroups : povray.animations : Animation and memory allocation for materials Server Time
23 Nov 2024 22:12:13 EST (-0500)
  Animation and memory allocation for materials (Message 1 to 2 of 2)  
From: FlyerX
Subject: Animation and memory allocation for materials
Date: 15 Jun 2004 20:15:01
Message: <web.40cf900396923fd1108ebaa00@news.povray.org>
Hello,

I have a scene using frame_number to change the geometry by changing the
include file name that contains it. The materials needed use image maps and
are the same through the entire animation. Materials are defined once at
the start of the main POV file.

My question is: During the animation rendering are the image maps from the
materials reallocated for each frame or are they defined only once?

thanks for any info

FlyerX


Post a reply to this message

From: Hughes, B 
Subject: Re: Animation and memory allocation for materials
Date: 15 Jun 2004 21:03:25
Message: <40cf9c5d@news.povray.org>
"FlyerX" <fly### [at] yahoocom> wrote in message
news:web.40cf900396923fd1108ebaa00@news.povray.org...
>
> My question is: During the animation rendering are the image maps from the
> materials reallocated for each frame or are they defined only once?

Reset for every render, animation or not. Same as all objects, textures, and
variables in the scene.

I only know of the custom patch of version 3.1 called MegaPOV (up to version
0.6.3 or 0.7), prior to its 1.0 release based on official version 3.5, which
allowed retaining variables and objects in memory between frames. Not sure
if it was ever completely problem-free, nor do I recall whether or not
materials (or image_map) were possible to retain in memory.

You might want to see  http://megapov.inetart.net/manual/old_megapov.html

Bob H.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.