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Does anyone know how to translate an object *outside* of the
declaration/creation of that object? I have an object that is moved in
union with others, but *after* that, I need to move the object
individually. It would not be an issue, but the union is animated, so I
need to correct the object's position each frame. Thanks.
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> Does anyone know how to translate an object *outside* of the
> declaration/creation of that object? I have an object that is moved in
> union with others, but *after* that, I need to move the object
> individually. It would not be an issue, but the union is animated, so I
> need to correct the object's position each frame. Thanks.
Order doesn't matter with translations. So translate it *before* translating
the union:
union {
object {obj}
object {obj}
object {obj translate <a,b,c>}
object {obj}
object {obj}
translate <d,e,f>
}
- Slime
[ http://www.slimeland.com/ ]
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>Order doesn't matter with translations. So translate it *before* translating
>the union:
>
>union {
>object {obj}
>object {obj}
>object {obj translate <a,b,c>}
>object {obj}
>object {obj}
>translate <d,e,f>
>}
>
> - Slime
Unfortunately, I cannot translate the right amount when in that order. You
see, I am moving the union along an arc, and i want the object to follow
the union, but not change BOTH x and y, just x. I need to return the object
to 0->y *after the union is moved.
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