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I am trying to move the camera upwards and to the right during an animation
and look at the same spot during flight upwards. The problem I am having
is that the center of the screen wanders from the look_at location. Here
is what I have for the camera piece:
camera
{
location <0.5, 1.0, -5.0>
translate <1000*clock, 1000*clock, 0>
look_at <0, 0, 0>
}
The camera moves to the desired location but as was stated the look_at
location doesn't stay the same. Has anyone seen this before or know what
may be happening here? I am using POV v3.5.
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transforms (such as transltae, rotate, etc) are always applied after camera
keywords (such as location and look_at).
Simple solution:
camera
{
location <0.5, 1.0, -5.0> + <1000*clock, 1000*clock, 0>
look_at <0, 0, 0>
}
- Slime
[ http://www.slimeland.com/ ]
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I have a curve generator I use for my camera animations
PovHerm is freeware from:
http://www.geocities.com/emory_stagmer/povherm
Hermite curves work really well for helicopter-like
camera movements. Full descriptions on the website.
Emory Stagmer
Slime wrote:
>
> transforms (such as transltae, rotate, etc) are always applied after camera
> keywords (such as location and look_at).
>
> Simple solution:
>
> camera
> {
> location <0.5, 1.0, -5.0> + <1000*clock, 1000*clock, 0>
> look_at <0, 0, 0>
> }
>
> - Slime
> [ http://www.slimeland.com/ ]
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Slime wrote:
>transforms (such as transltae, rotate, etc) are always applied after camera
>keywords (such as location and look_at).
>
>Simple solution:
>
> camera
>{
> location <0.5, 1.0, -5.0> + <1000*clock, 1000*clock, 0>
> look_at <0, 0, 0>
>}
>
>
> - Slime
>
Yes, that worked. Thank you for your quick response.
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