POV-Ray : Newsgroups : povray.animations : Re: parsing and animations Server Time
24 Nov 2024 06:16:12 EST (-0500)
  Re: parsing and animations (Message 1 to 4 of 4)  
From:
Subject: Re: parsing and animations
Date: 19 Mar 2002 12:26:46
Message: <72te9uckkf4r3ng463s22vc98nsn6kma5v@4ax.com>
On Tue, 19 Mar 2002 18:13:28 +0100, "Gallas" <e97### [at] efdlthse> wrote:
> it didn't have to re-parse the array for every single frame. Is this
> possible to achieve?

what is the reason of reparsing ? does it contain coordinates of objects ?
parse it once for first frame and output ready syntax to additional file. for
every next frame use this new file instead of parsing array.

ABX


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From: Gallas
Subject: Re: parsing and animations
Date: 19 Mar 2002 12:41:18
Message: <3c97783e@news.povray.org>
> what is the reason of reparsing ? does it contain coordinates of objects ?
> parse it once for first frame and output ready syntax to additional file.
for
> every next frame use this new file instead of parsing array.

I'm not much of a hardcore pov-ray user (more or less the opposite).
My idea of making an animation is giving first_frame and final_frame the
right values in some .ini-file. When I do this I get the same parse time for
every frame.
And for the record, the array do contain coordinates of objects.
Actually it contains coordinates for objects during every frame of the
animation, so I can access it with frame_number.


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From: bruce
Subject: Re: parsing and animations
Date: 19 Mar 2002 20:06:23
Message: <slrna9foks.1kb.bruce@pingouin.rez-gif.supelec.fr>
In article <3c97783e@news.povray.org>, Gallas wrote:
> I'm not much of a hardcore pov-ray user (more or less the opposite).
> My idea of making an animation is giving first_frame and final_frame the
> right values in some .ini-file. When I do this I get the same parse time for
> every frame.
> And for the record, the array do contain coordinates of objects.
> Actually it contains coordinates for objects during every frame of the
> animation, so I can access it with frame_number.
>

You should better try, if possible, to calculate each position with the clock
variable instead of having all of them in an array. (moreover, you could
easily change the number of frames of your animation). If you really need
to have all those values, put the value for each frame in a separate fil and
read only this one during animation
For exemple, rendering 100 frames, create 100 files called data_xxx.dat, where
xxx is the number of the frames the data are refering to. In your pov scene, 
open only the right file (with frame_number), and catch the data from the file.
Hope it will help (and you understood my bad english)

	-- Bruce


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From: Gallas
Subject: Re: parsing and animations
Date: 20 Mar 2002 06:33:06
Message: <3c987372$1@news.povray.org>
> For exemple, rendering 100 frames, create 100 files called data_xxx.dat,
where
> xxx is the number of the frames the data are refering to. In your pov
scene,
> open only the right file (with frame_number), and catch the data from the
file.

Of course. This will likely solve my problem.
Thanks.


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