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Hello,
My POC on this subject is finished.
I finally have something to show.
Below is an image taken from the animation.
You can see the complete animation on my website at this address:
<http://louisbel.free.fr/scenes/scene046.shtml>
I hope you like it.
... yes, http only, my web hosting provider is working on setting up SSL.
--
kurtz le pirate
compagnie de la banquise
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Attachments:
Download 'fourier.png' (1058 KB)
Preview of image 'fourier.png'

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Hi(gh)!
On 10/22/25 12:04, kurtz le pirate wrote:
> My POC on this subject is finished.
> I finally have something to show.
> Below is an image taken from the animation.
>
> You can see the complete animation on my website at this address:
> <http://louisbel.free.fr/scenes/scene046.shtml>
> I hope you like it.
That incomplete yellow(!) outline looks eerily familiar...
See you in Khyberspace!
Yadgar
Now playing: Tarkus, live 10th February 1974 Anaheim Convention Centre,
Anaheim, California (Emerson, Lake & Palmer)
--
VBI BENE, IBI BACTRIA!
Post a reply to this message
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On 23/10/2025 01:13, Jörg "Yadgar" Bleimann wrote:
>
> That incomplete yellow(!) outline looks eerily familiar...
>
Yes, I also chose (π) as the shape, but it works with any path. Didn't
you watch the whole animation?
--
kurtz le pirate
compagnie de la banquise
Post a reply to this message
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kurtz le pirate <kur### [at] free fr> wrote:
> You can see the complete animation on my website at this address:
> <http://louisbel.free.fr/scenes/scene046.shtml>
> I hope you like it.
I love it.
And am envious because you beat me to doing it!
I'm sure at this point that I have watched nearly every 3Blue1Brown video.
Can I ask how many coefficients are needed to store that shape?
I was pondering using that format to make a new type of interpolation spline,
and as a method of storing shape outlines in a compact manner.
I can't recall: Is there a 3D version?
Excellent work! :)
And I just HAVE to ask: Will you be sharing the code?
-BW
Post a reply to this message
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On 23/10/2025 12:36, Bald Eagle wrote:
>
> I love it.
Thanks
> And am envious because you beat me to doing it!
LOL
> I'm sure at this point that I have watched nearly every 3Blue1Brown video.
Yes, yes, there are tons of videos on this topic.
> Can I ask how many coefficients are needed to store that shape?
The shape is a simple array of <x,y> vectors.
On my site, the firest PI shape is defined with only 120 points.
On the second one, the shape has 320 points.
For shapes, I use an SVG image that contains the path.
I found this website that allows you to convert a path into points
<https://shinao.github.io/PathToPoints/>.
We provide the SVG file, set the interval between two points, and the
page generates the points ! It's magic for me.
The SVG format, and more specifically the object path, is easy to
read... but creating a converter with/for POV is really tricky.
Yet another new feature for v4 ? ;)
> I was pondering using that format to make a new type of interpolation spline,
> and as a method of storing shape outlines in a compact manner.
>
> I can't recall: Is there a 3D version?
I watched two videos in 3D :
<https://www.youtube.com/watch?v=GXyX2DSUGX8>
<https://www.youtube.com/watch?v=E5rVya8nuyk>
... but not really 3D.
> Excellent work! :)
> And I just HAVE to ask: Will you be sharing the code?
Sure. I still have some refinement work to do and need to clean up my
code to make it presentable. I will publish everything on my website
with explanations.
--
kurtz le pirate
compagnie de la banquise
Post a reply to this message
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Hi(gh)!
On 10/23/25 11:08, kurtz le pirate wrote:
> On 23/10/2025 01:13, Jörg "Yadgar" Bleimann wrote:
>>
>> That incomplete yellow(!) outline looks eerily familiar...
>>
>
> Yes, I also chose (π) as the shape, but it works with any path. Didn't
> you watch the whole animation?
Meanwhile, yes. So it's just the Greek letter pi... but when incomplete,
it looks like a caricature of The Stable Genius!
See you in Khyberspace!
Yadgar
--
VBI BENE, IBI BACTRIA!
Post a reply to this message
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