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Through the Space of ...
http://www.buckosoft.com/tteoac/video/testRenders/ttso-480p.mp4
I wasn't going to post this yet, but
On 09/27/2018 12:09 AM, Kenneth wrote:
> it would be interesting
> to construct a plot of distance values (as seen in the preview render,
> horizontally for example) with the camera angle changing all the way
from 1 to
> 90(!)
>
I was having Fun With Aspect Ratios. At 40 seconds, the bit where the
monitor shrinks away, rather than slide the video down, I changed the
camera so that the video fits the changing rectangle.
The aspect ratio of the caboose slides from 1.69 to 141.40
--
dik
Rendered 1024 of 921600 pixels (0%)
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On 27-9-2018 8:35, dick balaska wrote:
> Through the Space of ...
>
> http://www.buckosoft.com/tteoac/video/testRenders/ttso-480p.mp4
>
> I wasn't going to post this yet, but
>
You made my day! :-D
Brilliant!
--
Thomas
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On 27/09/2018 07:35, dick balaska wrote:
> Through the Space of ...
>
> http://www.buckosoft.com/tteoac/video/testRenders/ttso-480p.mp4
>
> I wasn't going to post this yet, but
Glad you did. It is good.
--
Regards
Stephen
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dick balaska <dic### [at] buckosoftcom> wrote:
> Through the Space of ...
>
> http://www.buckosoft.com/tteoac/video/testRenders/ttso-480p.mp4
>
> I wasn't going to post this yet, but
>
Ha! That is really cool. Is the first half of the animation a *single* render
within POV-Ray, with the multiple panes all rendered at once?? If so, I must
have missed the 'how-to' explanation in the past.
I still like that 'rocket exhaust' method you use!
In the second half, I can't say that I understand what the on-screen numbers
represent-- but it looks interesting nonetheless ;-)
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On 27/09/2018 19:51, Kenneth wrote:
> In the second half, I can't say that I understand what the on-screen numbers
> represent-- but it looks interesting nonetheless;-)
Bars and beats?
--
Regards
Stephen
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On 09/27/2018 02:51 PM, Kenneth wrote:
> dick balaska <dic### [at] buckosoftcom> wrote:
>>
>
> Ha! That is really cool. Is the first half of the animation a *single* render
> within POV-Ray, with the multiple panes all rendered at once?? If so, I must
> have missed the 'how-to' explanation in the past.
No, it is 3 renders. I do Camera2 and Camera3 and then run the main
scene. (Years ago, Warp(?) did an animation with 4 camera angles in a
single render. Maybe that was uberpov?)
>
> I still like that 'rocket exhaust' method you use!
>
> In the second half, I can't say that I understand what the on-screen numbers
> represent-- but it looks interesting nonetheless ;-)
Like Stephen said, bars and beats. When I start a scene, I first run
the DebugBeats version to get the timing of the scene together. When
the drum machine was on, it was fairly easy; "number of beats / time +
occasional drift". Now that the drum machine is off ... mathematically
I sucked at holding tempo on the keyboards. :), the retard and hold were
especially tricky to work through.
The hardest part for me is looking at the numbers. Musicians count
1-2-3-4 and C style arrays count 0-1-2-3. After 15 years, I see that
"3" and still think it's the middle of the measure, not the 4th beat.
I care because direct.inc contains the timings like this:
#declare Countdown10Start = Measure(326,2);
#declare Countdown10End = Measure(327,0);
#declare Countdown9Start = Measure(327,0);
#declare Countdown9End = Measure(327,2);
#declare Countdown3Start = Measure(327,2);
#declare Countdown3End = Measure(328,0);
#declare Countdown2Start = Measure(328,0);
#declare Countdown2End = Measure(328,2);
#declare Countdown1Start = Measure(328,2);
#declare Countdown1End = Measure(329,0);
"0" is easy, but I'm always typing "3" for the middle of the measure
instead of the correct "2".
(Btw, the original launch sequence countdown was 10-9-5-6-1 because the
kid can't count yet.)
--
dik
Rendered 1024 of 921600 pixels (0%)
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On 09/29/2018 05:56 PM, dick balaska wrote:
> On 09/27/2018 02:51 PM, Kenneth wrote:
>> dick balaska <dic### [at] buckosoftcom> wrote:
>
>>>
>>
>> Ha! That is really cool. Is the first half of the animation a *single* render
>> within POV-Ray, with the multiple panes all rendered at once?? If so, I must
>> have missed the 'how-to' explanation in the past.
>
> No, it is 3 renders. I do Camera2 and Camera3 and then run the main
> scene. (Years ago, Warp(?) did an animation with 4 camera angles in a
> single render. Maybe that was uberpov?)
Oh, the image that I posted in p.b.i was the last frame of Camera2 which
has an extreme aspect ratio, 140:1, but rendered at 500x500, hence the
really tall spheres.
--
dik
Rendered 1024 of 921600 pixels (0%)
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Am 29.09.2018 um 23:56 schrieb dick balaska:
> (Years ago, Warp(?) did an animation with 4 camera angles in a
> single render. Maybe that was uberpov?)
Probably MegaPOV. That one had a camera pigment.
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