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I have been playing with Blender Physics. Building things and knocking
them down. It is quite fun.
https://youtu.be/9Fgd2HWAacA
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> I have been playing with Blender Physics. Building things and knocking
> them down. It is quite fun.
>
> https://youtu.be/9Fgd2HWAacA
>
>
> --
>
> Regards
> Stephen
You continue to explore! :)))
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On 2/8/2017 5:24 PM, LanuHum wrote:
> Stephen <mca### [at] aol com> wrote:
>> I have been playing with Blender Physics. Building things and knocking
>> them down. It is quite fun.
>>
>> https://youtu.be/9Fgd2HWAacA
>>
>>
>> --
>>
>> Regards
>> Stephen
>
> You continue to explore! :)))
>
>
Yes. :) Which reminds me. Where can I get a stable copy of your
exporter? I would like to try it.
I had to export the meshes and convert them with PoseRay before I could
render in PovRay. The official exporter hangs when using Physics. :(
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 2/8/2017 5:24 PM, LanuHum wrote:
> > Stephen <mca### [at] aol com> wrote:
> >> I have been playing with Blender Physics. Building things and knocking
> >> them down. It is quite fun.
> >>
> >> https://youtu.be/9Fgd2HWAacA
> >>
> >>
> >> --
> >>
> >> Regards
> >> Stephen
> >
> > You continue to explore! :)))
> >
> >
>
> Yes. :) Which reminds me. Where can I get a stable copy of your
> exporter? I would like to try it.
> I had to export the meshes and convert them with PoseRay before I could
> render in PovRay. The official exporter hangs when using Physics. :(
>
>
>
>
> --
>
> Regards
> Stephen
Can you give me the problem file?
http://pasteall.org/blend/
Or contact Mr.
This is an effective way to find problems.
I can not imagine the hangs reason.
I do not think my version stable.
It requires a complete renovation for Constructive Solid Geometry.
https://github.com/Lanuhum/BlendPov-alternative
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On 2/8/2017 7:26 PM, LanuHum wrote:
>
> Can you give me the problem file?
> http://pasteall.org/blend/
> Or contact Mr.
> This is an effective way to find problems.
> I can not imagine the hangs reason.
>
It is not the file. It is as if the Physics module is broken and fields
are missing. When I start to render, that is when it hangs and writes an
empty pov file. Similarly to some of the bug files I reported a few
weeks ago,
> I do not think my version stable.
> It requires a complete renovation for Constructive Solid Geometry.
> https://github.com/Lanuhum/BlendPov-alternative
>
>
>
Thanks, I'll have a look and bear it in mind.
--
Regards
Stephen
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On 8-2-2017 17:20, Stephen wrote:
> I have been playing with Blender Physics. Building things and knocking
> them down. It is quite fun.
>
> https://youtu.be/9Fgd2HWAacA
>
>
Was that the day Potus was in town? ;-)
--
Thomas
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Am 09.02.2017 um 08:56 schrieb Thomas de Groot:
> On 8-2-2017 17:20, Stephen wrote:
>> I have been playing with Blender Physics. Building things and knocking
>> them down. It is quite fun.
>>
>> https://youtu.be/9Fgd2HWAacA
>>
>>
>
> Was that the day Potus was in town? ;-)
Walls, golf, and a Scotsman feeling the irresistible urge to destroy
/something/? Naaaah... probably just a pure coincidence ;)
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On 2/9/2017 8:44 AM, clipka wrote:
> Am 09.02.2017 um 08:56 schrieb Thomas de Groot:
>> On 8-2-2017 17:20, Stephen wrote:
>>> I have been playing with Blender Physics. Building things and knocking
>>> them down. It is quite fun.
>>>
>>> https://youtu.be/9Fgd2HWAacA
>>>
>>>
>>
>> Was that the day Potus was in town? ;-)
>
> Walls, golf, and a Scotsman feeling the irresistible urge to destroy
> /something/? Naaaah... probably just a pure coincidence ;)
>
Well I find something quite soothing about watching destruction raining
down.
And I do have a quote handy.
As flies to wanton boys are we to th' gods,
They kill us for their sport.
King Lear Act 4, scene 1, 32–37
Speaking about golf. It reminded me of the days I played computer golf
on a line printer. (Nineteen mumble, mumble)
Too much trouble workflowing this into PovRay.
https://youtu.be/ZTPBP1ZBATo
--
Regards
Stephen
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Am 09.02.2017 um 10:47 schrieb Stephen:
> Speaking about golf. It reminded me of the days I played computer golf
> on a line printer. (Nineteen mumble, mumble)
Don't be ridiculous, line printer golf wasn't invented until two years
later.
> Too much trouble workflowing this into PovRay.
For the sake of nostalgia, guess I could implement some ASCII output
format for printing animations on fanfold paper ;)
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On 2/9/2017 11:14 AM, clipka wrote:
> Am 09.02.2017 um 10:47 schrieb Stephen:
>
>> Speaking about golf. It reminded me of the days I played computer golf
>> on a line printer. (Nineteen mumble, mumble)
>
> Don't be ridiculous, line printer golf wasn't invented until two years
> later.
>
The hole is 370 yards away.
The wind speed is 12 ft/s from behind.
*Club [1]
*Strength [7.5]
---------------------------*--------------------X------
>> Too much trouble workflowing this into PovRay.
>
> For the sake of nostalgia, guess I could implement some ASCII output
> format for printing animations on fanfold paper ;)
>
Did they ever exist?
Good idea if you could get your hands on that type of printer.
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> https://youtu.be/ZTPBP1ZBATo
You should seriously reconsider the short description of that video. :O
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Stephen <mca### [at] aol com> wrote:
> > For the sake of nostalgia, guess I could implement some ASCII output
> > format for printing animations on fanfold paper ;)
I was thinking your latest micro-POV experiment would make a cool retro
ASCII-art option. :)
> Did they ever exist?
> Good idea if you could get your hands on that type of printer.
We get them in from time to time here in NH.
I think we got rid of 2 pallets of OKIdata dot matrix printers a few months ago,
and we get various other brands in here & there.
Shipping internationally would be --- prohibitively expensive.
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"Bald Eagle" <cre### [at] netscape net> wrote:
> I think we got rid of 2 pallets of OKIdata dot matrix printers a few months ago
My first printer was OKImate (20?) with color ribbon. What a thrill to see color
printing at home, awful as it was on plain paper. Talk about going back a ways
in time, 30 years ago!
I watched the golf wall destruction over and over, and the flag not falling
shows defiance was my thought.
Bob
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On 2/9/2017 12:58 PM, Bald Eagle wrote:
> Stephen <mca### [at] aol com> wrote:
>
>> https://youtu.be/ZTPBP1ZBATo
>
>
> You should seriously reconsider the short description of that video. :O
>
>
Colour me naive or a simple soul but... ^_^
--
Regards
Stephen
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On 2/9/2017 1:57 PM, omniverse wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
>> I think we got rid of 2 pallets of OKIdata dot matrix printers a few months ago
>
> My first printer was OKImate (20?) with color ribbon. What a thrill to see color
> printing at home, awful as it was on plain paper. Talk about going back a ways
> in time, 30 years ago!
>
Colour printing, do you mean the black and red ribbons?
The machine I remember was an 80 column golf ball printer.
> I watched the golf wall destruction over and over, and the flag not falling
> shows defiance was my thought.
>
There is something hypnotic about watching these things. Especially in
slow motion as the frames are rendered.
The flag was the result of me increasing the weight of the flag post to
stop the flag tearing away. When the problem was in the animation
settings of the flag.
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 2/9/2017 1:57 PM, omniverse wrote:
>
> > I watched the golf wall destruction over and over, and the flag not falling
> > shows defiance was my thought.
> >
> The flag was the result of me increasing the weight of the flag post to
> stop the flag tearing away. When the problem was in the animation
> settings of the flag.
Maybe a direct hit by a golf ball would have toppled it anyhow, as opposed to
the big slow blocks pushing it around. Those were obviously the powerful force
there.
Bob
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On 2/10/2017 10:31 AM, omniverse wrote:
> Stephen <mca### [at] aol com> wrote:
>> On 2/9/2017 1:57 PM, omniverse wrote:
>>
>>> I watched the golf wall destruction over and over, and the flag not falling
>>> shows defiance was my thought.
>>>
>> The flag was the result of me increasing the weight of the flag post to
>> stop the flag tearing away. When the problem was in the animation
>> settings of the flag.
>
> Maybe a direct hit by a golf ball would have toppled it anyhow, as opposed to
> the big slow blocks pushing it around. Those were obviously the powerful force
> there.
>
It is the mass, it is ten tons to the block's one ton and it is all on
the base. That and it can't be broken.
--
Regards
Stephen
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On 2/9/2017 7:56 AM, Thomas de Groot wrote:
> On 8-2-2017 17:20, Stephen wrote:
>> I have been playing with Blender Physics. Building things and knocking
>> them down. It is quite fun.
>>
>> https://youtu.be/9Fgd2HWAacA
>>
>>
>
> Was that the day Potus was in town? ;-)
>
No this last one was during that visit.
https://youtu.be/g2fC1QSEQfM
--
Regards
Stephen
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On 10-2-2017 12:09, Stephen wrote:
> On 2/9/2017 7:56 AM, Thomas de Groot wrote:
>> On 8-2-2017 17:20, Stephen wrote:
>>> I have been playing with Blender Physics. Building things and knocking
>>> them down. It is quite fun.
>>>
>>> https://youtu.be/9Fgd2HWAacA
>>>
>>>
>>
>> Was that the day Potus was in town? ;-)
>>
>
> No this last one was during that visit.
>
> https://youtu.be/g2fC1QSEQfM
>
>
>
ROFL !
Now, be sure to expect the men in black on your doorstep within days! ;-)
--
Thomas
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On 2/10/2017 12:19 PM, Thomas de Groot wrote:
> On 10-2-2017 12:09, Stephen wrote:
>> On 2/9/2017 7:56 AM, Thomas de Groot wrote:
>>> On 8-2-2017 17:20, Stephen wrote:
>>>> I have been playing with Blender Physics. Building things and knocking
>>>> them down. It is quite fun.
>>>>
>>>> https://youtu.be/9Fgd2HWAacA
>>>>
>>>>
>>>
>>> Was that the day Potus was in town? ;-)
>>>
>>
>> No this last one was during that visit.
>>
>> https://youtu.be/g2fC1QSEQfM
>>
>>
>>
>
> ROFL !
>
> Now, be sure to expect the men in black on your doorstep within days! ;-)
>
Shame that I will never know as I'm not on Twatter. ;-)
To be fair. Mrs Clinton is in there too. You just can't see her for very
long. So it is fair political comment that the last Presidential
election split the country and and looks to paint over the words from
Emma Lazarus's poem.
"Give me your tired, your poor,
Your huddled masses yearning to breathe free,
The wretched refuse of your teeming shore.
Send these, the homeless, tempest-tost to me,
I lift my lamp beside the golden door!"
--
Regards
Stephen
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On 10-2-2017 13:38, Stephen wrote:
> On 2/10/2017 12:19 PM, Thomas de Groot wrote:
>> On 10-2-2017 12:09, Stephen wrote:
>>> On 2/9/2017 7:56 AM, Thomas de Groot wrote:
>>>> On 8-2-2017 17:20, Stephen wrote:
>>>>> I have been playing with Blender Physics. Building things and knocking
>>>>> them down. It is quite fun.
>>>>>
>>>>> https://youtu.be/9Fgd2HWAacA
>>>>>
>>>>>
>>>>
>>>> Was that the day Potus was in town? ;-)
>>>>
>>>
>>> No this last one was during that visit.
>>>
>>> https://youtu.be/g2fC1QSEQfM
>>>
>>>
>>>
>>
>> ROFL !
>>
>> Now, be sure to expect the men in black on your doorstep within days! ;-)
>>
>
> Shame that I will never know as I'm not on Twatter. ;-)
>
> To be fair. Mrs Clinton is in there too. You just can't see her for very
> long. So it is fair political comment that the last Presidential
> election split the country and and looks to paint over the words from
> Emma Lazarus's poem.
>
>
> "Give me your tired, your poor,
> Your huddled masses yearning to breathe free,
> The wretched refuse of your teeming shore.
> Send these, the homeless, tempest-tost to me,
> I lift my lamp beside the golden door!"
>
>
No comments needed. Well done!
--
Thomas
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On 2/8/2017 7:26 PM, LanuHum wrote:
> I do not think my version stable.
> It requires a complete renovation for Constructive Solid Geometry.
> https://github.com/Lanuhum/BlendPov-alternative
I downloaded it and installed the zip file but cannot find it in user
preferences to activate it.
Using Blender Ver. 2.78.
Any tips?
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 2/8/2017 7:26 PM, LanuHum wrote:
> > I do not think my version stable.
> > It requires a complete renovation for Constructive Solid Geometry.
> > https://github.com/Lanuhum/BlendPov-alternative
>
>
> I downloaded it and installed the zip file but cannot find it in user
> preferences to activate it.
> Using Blender Ver. 2.78.
> Any tips?
>
> --
>
> Regards
> Stephen
unpack zip file
move the "povray" folder to
if installer blender-278:
C:\Documents and Settings\All Users\AppData\Roaming\Blender
Foundation\Blender\2.78\scripts\addons
if zip file blender-278:
\path\to\blender-2.78x-windowsxx\2.78\scripts\addons
Blender start. Go to user preferences -> add-ons -> render -> check
Render:Povray with BlendPov-alternative exporter.
If error -> uncheck official addon, save user setting and restart Blender and
check Render:Povray with BlendPov-alternative exporter.
If you get a clean file .pov, the failure gives the exporter script.
I will need your file to the scene of the blender
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Stephen <mca### [at] aol com> wrote:
> I have been playing with Blender Physics. Building things and knocking
> them down. It is quite fun.
>
> https://youtu.be/9Fgd2HWAacA
>
>
> --
>
> Regards
> Stephen
Blender Physics? This is an outside program? Not part of POV-Ray?
Klewlis
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On 2/12/2017 12:48 AM, Klewlis wrote:
> Stephen <mca### [at] aol com> wrote:
>> I have been playing with Blender Physics. Building things and knocking
>> them down. It is quite fun.
>>
>> https://youtu.be/9Fgd2HWAacA
>>
>>
>> --
>>
>> Regards
>> Stephen
>
> Blender Physics? This is an outside program? Not part of POV-Ray?
>
> Klewlis
>
>
Yes it is a free program with suit of modelling/animation modules and more.
https://www.blender.org/
There is a team developing a PovRay exporter to render directly using
PovRay.
Blender Physics is an implementation of Bullet Physics.
http://bulletphysics.org/wordpress/
In the first animation I exported all of the Blender objects and
converted the OBJ files to Mesh2 using PoseRay. Then I rendered them in
Pov. The other couple of animations were done using Blender's internal
renderer.
--
Regards
Stephen
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On 2/11/2017 6:46 PM, LanuHum wrote:
>
>
> unpack zip file
> move the "povray" folder to
> if installer blender-278:
> C:\Documents and Settings\All Users\AppData\Roaming\Blender
> Foundation\Blender\2.78\scripts\addons
> if zip file blender-278:
> \path\to\blender-2.78x-windowsxx\2.78\scripts\addons
>
> Blender start. Go to user preferences -> add-ons -> render -> check
> Render:Povray with BlendPov-alternative exporter.
> If error -> uncheck official addon, save user setting and restart Blender and
> check Render:Povray with BlendPov-alternative exporter.
>
Thank you that worked. I got it installed and working.
I did an upgrade to Blender 2.78b to get a clean copy of the official
exporter. I still have a problem with the Physics tab. Selecting a mesh
and clicking the "bouncing ball" icon. There is nothing there. No
buttons for the different types of physics systems. A blank underneath
the properties. Both in your version and in the official one.
I will think about it while I get more experience using the Blender
Renderer. I need to know how it should work first.
Thanks for your time.
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 2/11/2017 6:46 PM, LanuHum wrote:
>
> >
> >
> > unpack zip file
> > move the "povray" folder to
> > if installer blender-278:
> > C:\Documents and Settings\All Users\AppData\Roaming\Blender
> > Foundation\Blender\2.78\scripts\addons
> > if zip file blender-278:
> > \path\to\blender-2.78x-windowsxx\2.78\scripts\addons
> >
> > Blender start. Go to user preferences -> add-ons -> render -> check
> > Render:Povray with BlendPov-alternative exporter.
> > If error -> uncheck official addon, save user setting and restart Blender and
> > check Render:Povray with BlendPov-alternative exporter.
> >
>
> Thank you that worked. I got it installed and working.
> I did an upgrade to Blender 2.78b to get a clean copy of the official
> exporter. I still have a problem with the Physics tab. Selecting a mesh
> and clicking the "bouncing ball" icon. There is nothing there. No
> buttons for the different types of physics systems. A blank underneath
> the properties. Both in your version and in the official one.
>
> I will think about it while I get more experience using the Blender
> Renderer. I need to know how it should work first.
>
> Thanks for your time.
>
>
>
> --
>
> Regards
> Stephen
Maybe you noticed that once you set things up in Blender Internal and switch
back to POV your physics still export properly? It's a good thing to start
learning Blender internal, as the official exporter has some intent to emulate
it.
Thanks for the report! (and proof that we need more) It's solved and will be
committed to source when I get back to my computer. The below code was missing
line 52 of ui.py in render_povray :
# wrapping every class 'as is'
from bl_ui import properties_physics_common
for member in dir(properties_physics_common):
subclass = getattr(properties_physics_common, member)
try:
subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
except:
pass
del properties_physics_common
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On 2/15/2017 10:19 AM, Mr wrote:
> Stephen <mca### [at] aol com> wrote:
>> On 2/11/2017 6:46 PM, LanuHum wrote:
>>
>>>
>>>
>>> unpack zip file
>>> move the "povray" folder to
>>> if installer blender-278:
>>> C:\Documents and Settings\All Users\AppData\Roaming\Blender
>>> Foundation\Blender\2.78\scripts\addons
>>> if zip file blender-278:
>>> \path\to\blender-2.78x-windowsxx\2.78\scripts\addons
>>>
>>> Blender start. Go to user preferences -> add-ons -> render -> check
>>> Render:Povray with BlendPov-alternative exporter.
>>> If error -> uncheck official addon, save user setting and restart Blender and
>>> check Render:Povray with BlendPov-alternative exporter.
>>>
>>
>> Thank you that worked. I got it installed and working.
>> I did an upgrade to Blender 2.78b to get a clean copy of the official
>> exporter. I still have a problem with the Physics tab. Selecting a mesh
>> and clicking the "bouncing ball" icon. There is nothing there. No
>> buttons for the different types of physics systems. A blank underneath
>> the properties. Both in your version and in the official one.
>>
>> I will think about it while I get more experience using the Blender
>> Renderer. I need to know how it should work first.
>>
>> Thanks for your time.
>>
>>
>>
>> --
>>
>> Regards
>> Stephen
>
> Maybe you noticed that once you set things up in Blender Internal and switch
> back to POV your physics still export properly?
No, I did not notice that before. Thanks for pointing it out.
When I press the animation button. Nothing happens except the UV/image
editor window sits there. Unless I set the output to a movie format when
it renders the frames (then deletes them) but no movie file is saved. At
least I could not find the unique name I used.
> It's a good thing to start
> learning Blender internal, as the official exporter has some intent to emulate
> it.
>
There is a lot of learning in Blender. The rigid body physics is similar
to Poser physics so that is okay. The animation module layout is not
intuitive, to me. And the UV mapping. I am getting the hang of it but it
does not seem right that you wrap a spherical mapping on a globe,
initially but set the texture to a flat mapping.
Q. Why do I have to have emission greater than zero to see detail on the
rendered output when using UV mapping and ambient seems to have no effect?
> Thanks for the report! (and proof that we need more)
I am still waiting to get feedback on my previous reports so I can retest.
> It's solved and will be
> committed to source when I get back to my computer.
> The below code was missing
> line 52 of ui.py in render_povray :
>
> # wrapping every class 'as is'
> from bl_ui import properties_physics_common
> for member in dir(properties_physics_common):
> subclass = getattr(properties_physics_common, member)
> try:
> subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
> except:
> pass
> del properties_physics_common
>
>
I inserted these lines with two blank lines above and below.
I saw no difference to the Physics tab.
My ui.py file is now 1680 lines and 79.2 KB
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
> On 2/15/2017 10:19 AM, Mr wrote:
> > Stephen <mca### [at] aol com> wrote:
> >> On 2/11/2017 6:46 PM, LanuHum wrote:
> >>
> >>>
> >>>
> >>> unpack zip file
> >>> move the "povray" folder to
> >>> if installer blender-278:
> >>> C:\Documents and Settings\All Users\AppData\Roaming\Blender
> >>> Foundation\Blender\2.78\scripts\addons
> >>> if zip file blender-278:
> >>> \path\to\blender-2.78x-windowsxx\2.78\scripts\addons
> >>>
> >>> Blender start. Go to user preferences -> add-ons -> render -> check
> >>> Render:Povray with BlendPov-alternative exporter.
> >>> If error -> uncheck official addon, save user setting and restart Blender and
> >>> check Render:Povray with BlendPov-alternative exporter.
> >>>
> >>
> >> Thank you that worked. I got it installed and working.
> >> I did an upgrade to Blender 2.78b to get a clean copy of the official
> >> exporter. I still have a problem with the Physics tab. Selecting a mesh
> >> and clicking the "bouncing ball" icon. There is nothing there. No
> >> buttons for the different types of physics systems. A blank underneath
> >> the properties. Both in your version and in the official one.
> >>
> >> I will think about it while I get more experience using the Blender
> >> Renderer. I need to know how it should work first.
> >>
> >> Thanks for your time.
> >>
> >>
> >>
> >> --
> >>
> >> Regards
> >> Stephen
> >
> > Maybe you noticed that once you set things up in Blender Internal and switch
> > back to POV your physics still export properly?
>
> No, I did not notice that before. Thanks for pointing it out.
> When I press the animation button. Nothing happens except the UV/image
> editor window sits there. Unless I set the output to a movie format when
> it renders the frames (then deletes them) but no movie file is saved. At
> least I could not find the unique name I used.
>
> > It's a good thing to start
> > learning Blender internal, as the official exporter has some intent to emulate
> > it.
> >
> There is a lot of learning in Blender. The rigid body physics is similar
> to Poser physics so that is okay. The animation module layout is not
> intuitive, to me. And the UV mapping. I am getting the hang of it but it
> does not seem right that you wrap a spherical mapping on a globe,
> initially but set the texture to a flat mapping.
>
> Q. Why do I have to have emission greater than zero to see detail on the
> rendered output when using UV mapping and ambient seems to have no effect?
>
>
> > Thanks for the report! (and proof that we need more)
>
> I am still waiting to get feedback on my previous reports so I can retest.
>
> > It's solved and will be
> > committed to source when I get back to my computer.
> > The below code was missing
> > line 52 of ui.py in render_povray :
> >
> > # wrapping every class 'as is'
> > from bl_ui import properties_physics_common
> > for member in dir(properties_physics_common):
> > subclass = getattr(properties_physics_common, member)
> > try:
> > subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
> > except:
> > pass
> > del properties_physics_common
> >
> >
>
>
> I inserted these lines with two blank lines above and below.
> I saw no difference to the Physics tab.
> My ui.py file is now 1680 lines and 79.2 KB
>
>
> --
>
> Regards
> Stephen
Now it's committed back to trunk (ou can get a snapshot here:
https://git.blender.org/gitweb/gitweb.cgi/blender-addons.git/tree/refs/heads/master:/render_povray
Does it solve your issue?
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On 2/17/2017 11:54 AM, Mr wrote:
> Now it's committed back to trunk (ou can get a snapshot here:
>
https://git.blender.org/gitweb/gitweb.cgi/blender-addons.git/tree/refs/heads/master:/render_povray
>
> Does it solve your issue?
It might have or it might be that I got my knickers in a twist with the
addon folders over the versions.
Following my usual quick and dirty backup methods. I copied the folder
to the parent folder as a copy. When I updated render_povray it was the
same and the material tab was empty. Then I moved the backup folders and
it works the way it should.
Thanks and sorry for the confusion.
--
Regards
Stephen
Post a reply to this message
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