POV-Ray : Newsgroups : povray.animations : Animation with "time 2 space" conversion Server Time
23 Nov 2024 06:32:14 EST (-0500)
  Animation with "time 2 space" conversion (Message 1 to 3 of 3)  
From: Lars R 
Subject: Animation with "time 2 space" conversion
Date: 27 Feb 2014 10:59:06
Message: <530f60ca$1@news.povray.org>
I created a Povray animation 720×720 pixel with 720 frames. So imagine
it as a 720×720×720 pixel "cube".

I wrote a C++ program that swaps the x axis with the time axis. It is
very dumb, because it loads the whole animation in RAM, so 720³ cubes
are no problem, but 1080³ cubes are somewhat tricky. But I could
optimize it, if necessary.

The results can be viewed on my page:

    http://roker.spamt.net/videos/eigene.html

Have fun watching it and tell me what you think about it. :-)

Lars R.


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From: FractRacer
Subject: Re: Animation with "time 2 space" conversion
Date: 27 Feb 2014 13:16:46
Message: <530f810e$1@news.povray.org>
Le 27/02/2014 16:59, Lars R. a écrit :
> I created a Povray animation 720×720 pixel with 720 frames. So imagine
> it as a 720×720×720 pixel "cube".
>
> I wrote a C++ program that swaps the x axis with the time axis. It is
> very dumb, because it loads the whole animation in RAM, so 720³ cubes
> are no problem, but 1080³ cubes are somewhat tricky. But I could
> optimize it, if necessary.
>
> The results can be viewed on my page:
>
>      http://roker.spamt.net/videos/eigene.html
>
> Have fun watching it and tell me what you think about it. :-)
>
> Lars R.
>
You did a good job, I have also seen the other vidéo (growing balls), it 
is amazing.

Lionel.

-- 
Do not judge my words, judge my actions.

---
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protection avast! Antivirus est active.
http://www.avast.com


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From: Thomas de Groot
Subject: Re: Animation with "time 2 space" conversion
Date: 28 Feb 2014 03:28:29
Message: <531048ad@news.povray.org>
On 27-2-2014 16:59, Lars R. wrote:
> Have fun watching it and tell me what you think about it. :-)
>

Bubble gum magic! :-) I like this one even better than your other one.

Thomas


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