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I am just making a video
1280x720 16:9 30 frames per second
The big question is, what Video Codec
is best for output.
I make much use of
#declare Nature_t_Madow = texture
{ pigment
{ bozo
turbulence 0.3
color_map
{ // dry gras
[0.000 0.300 color red 0.40 green 0.90 blue 0.00
color red 0.30 green 1.00 blue 0.00]
// normal gras
[0.300 0.900 color red 0.30 green 1.00 blue 0.00
color red 0.20 green 1.00 blue 0.00]
// green from flowers
[0.900 1.001 color red 0.20 green 1.00 blue 0.00
color red 0.05 green 0.95 blue 0.00]
} // color_map
} // pigment
} // texture
to give surfaces some structure.
For the mixing of the video, I use
Magix Video Deluxe 2008.
I can not test all codecs, because only a limited
number of Codecs can be taken.
Please some advice
--
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From: Roland Mösl
Subject: Re: What Video Codec best for Animations
Date: 10 Nov 2011 15:13:13
Message: <4ebc3059@news.povray.org>
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> I am just making a video
>
> 1280x720 16:9 30 frames per second
>
> The big question is, what Video Codec
> is best for output.
>
> I make much use of
>
> #declare Nature_t_Madow = texture
> { pigment
> { bozo
> turbulence 0.3
> color_map
> { // dry gras
> [0.000 0.300 color red 0.40 green 0.90 blue 0.00
> color red 0.30 green 1.00 blue 0.00]
> // normal gras
> [0.300 0.900 color red 0.30 green 1.00 blue 0.00
> color red 0.20 green 1.00 blue 0.00]
> // green from flowers
> [0.900 1.001 color red 0.20 green 1.00 blue 0.00
> color red 0.05 green 0.95 blue 0.00]
> } // color_map
> } // pigment
> } // texture
>
> to give surfaces some structure.
>
> For the mixing of the video, I use
> Magix Video Deluxe 2008.
> I can not test all codecs, because only a limited
> number of Codecs can be taken.
Regardless what Codec, it's flickering
where are to hard contrasts.
before I used GEMINI_t_Aluminium for the photovoltaic frame,
now GEMINI_t_Frame to reduce contrast.
Hope this reduces the flickering when the lines with the
frames move in the video
#declare GEMINI_t_PV_Silizium = // normal silizium photovoltaik
texture
{ pigment { color red 0.40 green 0.00 blue 0.60 }
finish
{ brilliance 8.0
phong 0.8
phong_size 16
reflection 0.1
ambient 0.1 + Nature_m_ambient_add
} // finish
} // texture
#declare GEMINI_t_Aluminium =
texture
{ pigment { color red 0.51 green 0.69 blue 0.70 }
finish
{ brilliance 8.0
phong 1.0
phong_size 80
reflection 0.5
ambient 0.1 + Nature_m_ambient_add
} // finish
} // texture
// ======================================================
// 2011-11-10 video output shows flickering at the frames
// of the photovoltaic. So try to reduce
// ======================================================
#declare GEMINI_t_Frame =
texture
{ pigment { color red 0.408 green 0.552 blue 0.560 }
finish
{ brilliance 8.0
phong 1.0
phong_size 80
reflection 0.3
ambient 0.1 + Nature_m_ambient_add
} // finish
} // texture
Post a reply to this message
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Roland Mösl <fou### [at] pege org> wrote:
> The big question is, what Video Codec
Any codec implementing H.264 is usually a safe bet. (Although with some
inputs it may require some tuning of the compression parameters to get a
good result.)
--
- Warp
Post a reply to this message
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