POV-Ray : Newsgroups : povray.animations : animated Credits Server Time
23 Nov 2024 12:26:43 EST (-0500)
  animated Credits (Message 1 to 7 of 7)  
From: Leroy Whetstone
Subject: animated Credits
Date: 3 Aug 2009 14:14:31
Message: <4A7728A7.3080904@joplin.com>
I'm sure some one has made animated credits. I just started to make my 
own. I was wondering how ya did yours?
  I was thinking of a single POV file that uses an 'include' or 'txt' 
files for the credit's text. That POV file could be reused for other 
animations.

Have Fun!


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From: Chris B
Subject: Re: animated Credits
Date: 3 Aug 2009 16:19:32
Message: <4a774654@news.povray.org>
"Leroy Whetstone" <lrw### [at] joplincom> wrote in message 
news:4A7### [at] joplincom...
>  I'm sure some one has made animated credits. I just started to make my 
> own. I was wondering how ya did yours?
>  I was thinking of a single POV file that uses an 'include' or 'txt' files 
> for the credit's text. That POV file could be reused for other animations.
>
> Have Fun!
>

I didn't ever do animated credits, but the Scroll macro on the Object 
Collection at 
http://lib.povray.org/collection/scroll/chrisb%202.0/scroll.html includes 
various macros for building text objects that you may find useful. For 
example, the Scroll_MakeTextObject macro can (amongst other things) full 
justify text. If you wanted to then add the text to a paper scroll, it's 
easy to animate it rolling off one scroll onto the other. There's an 
animated example using a brick pattern (illustrated next to the 
Scroll_BottomRollLength setting described on the html page). The same 
technique should work just as well for animating a scroll with text on it.

Regards,
Chris B.


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From: Leroy Whetstone
Subject: Re: animated Credits
Date: 3 Aug 2009 23:51:36
Message: <4A77AFE7.7040201@joplin.com>
Chris B wrote:
> I didn't ever do animated credits, but the Scroll macro on the Object 
> Collection at 
> http://lib.povray.org/collection/scroll/chrisb%202.0/scroll.html 
> includes various macros for building text objects that you may find 
> useful. For example, the Scroll_MakeTextObject macro can (amongst other 
> things) full justify text. If you wanted to then add the text to a paper 
> scroll, it's easy to animate it rolling off one scroll onto the other. 
> There's an animated example using a brick pattern (illustrated next to 
> the Scroll_BottomRollLength setting described on the html page). The 
> same technique should work just as well for animating a scroll with text 
> on it.
> 
> Regards,
> Chris B.

Thanks!  I'll take a good long look.


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From: Alain
Subject: Re: animated Credits
Date: 6 Aug 2009 20:54:20
Message: <4a7b7b3c$1@news.povray.org>

> 
> Chris B wrote:
>> I didn't ever do animated credits, but the Scroll macro on the Object 
>> Collection at 
>> http://lib.povray.org/collection/scroll/chrisb%202.0/scroll.html 
>> includes various macros for building text objects that you may find 
>> useful. For example, the Scroll_MakeTextObject macro can (amongst 
>> other things) full justify text. If you wanted to then add the text to 
>> a paper scroll, it's easy to animate it rolling off one scroll onto 
>> the other. There's an animated example using a brick pattern 
>> (illustrated next to the Scroll_BottomRollLength setting described on 
>> the html page). The same technique should work just as well for 
>> animating a scroll with text on it.
>>
>> Regards,
>> Chris B.
> 
> Thanks!  I'll take a good long look.
> 
You can make the scroll totaly transparent if you want, and only show 
whatever part that you want.


Alain


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From: Leroy Whetstone
Subject: Re: animated Credits
Date: 14 Aug 2009 11:49:35
Message: <4A858717.9070603@joplin.com>
Alain wrote:
> You can make the scroll totaly transparent if you want, and only show 
> whatever part that you want.

I tried it. It was was way to slow.(over a minute per 320/240 frame)
The scroll had a fair time with a solid background color.

Have Fun!


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From: Leroy Whetstone
Subject: Re: animated Credits
Date: 14 Aug 2009 12:24:48
Message: <4A858F5C.2080102@joplin.com>
Chris B wrote:

> I didn't ever do animated credits, but the Scroll macro on the Object 
> Collection at 
> http://lib.povray.org/collection/scroll/chrisb%202.0/scroll.html 
> includes various macros for building text objects that you may find 
> useful. For example, the Scroll_MakeTextObject macro can (amongst other 
> things) full justify text. If you wanted to then add the text to a paper 
> scroll, it's easy to animate it rolling off one scroll onto the other. 
> There's an animated example using a brick pattern (illustrated next to 
> the Scroll_BottomRollLength setting described on the html page). The 
> same technique should work just as well for animating a scroll with text 
> on it.
> 
> Regards,
> Chris B.

I Like the Scroll. But It didn't have the text modifiers that are needed 
for a credits animation.(like Font change)It had some stuff not need, 
like word wrap and using the Text Object as a pigment on a mesh when all 
that is need was the Text object. It may be great for a story telling 
Introduction.
  What I've come up with is a POV file that makes an INI file with a 
union of text objects by reading a TXT file, and another POV file that 
uses the INI file to do the animation. This give the user greater 
flexibility, at the cost of more complicity. The TXT file itself has 11 
key words for changing the text. While the Animating POV file can use 
animated frames as the background.
  I'm still cleaning things up. I'll post when the cleaning done!

Have Fun!


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From: Leroy Whetstone
Subject: Re: animated Credits
Date: 25 Aug 2009 16:23:32
Message: <4A9447BD.7020604@joplin.com>
Leroy Whetstone wrote:
> I Like the Scroll. But It didn't have the text modifiers that are needed 
> for a credits animation.(like Font change)It had some stuff not need, 
> like word wrap and using the Text Object as a pigment on a mesh when all 
> that is need was the Text object. It may be great for a story telling 
> Introduction.
>  What I've come up with is a POV file that makes an INC file with a 
> union of text objects by reading a TXT file, and another POV file that 
> uses the INC file to do the animation. This give the user greater 
> flexibility, at the cost of more complicity. The TXT file itself has 11 
> key words for changing the text. While the Animating POV file can use 
> animated frames as the background.
>  I'm still cleaning things up. I'll post when the cleaning done!
> 
> Have Fun!
> 

Well I have something. Take a look at and it and see what you think.
I'll put it in P.B.animation as Animated Credits

Have Fun!!


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