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I'm sure some one has made animated credits. I just started to make my
own. I was wondering how ya did yours?
I was thinking of a single POV file that uses an 'include' or 'txt'
files for the credit's text. That POV file could be reused for other
animations.
Have Fun!
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"Leroy Whetstone" <lrw### [at] joplincom> wrote in message
news:4A7### [at] joplincom...
> I'm sure some one has made animated credits. I just started to make my
> own. I was wondering how ya did yours?
> I was thinking of a single POV file that uses an 'include' or 'txt' files
> for the credit's text. That POV file could be reused for other animations.
>
> Have Fun!
>
I didn't ever do animated credits, but the Scroll macro on the Object
Collection at
http://lib.povray.org/collection/scroll/chrisb%202.0/scroll.html includes
various macros for building text objects that you may find useful. For
example, the Scroll_MakeTextObject macro can (amongst other things) full
justify text. If you wanted to then add the text to a paper scroll, it's
easy to animate it rolling off one scroll onto the other. There's an
animated example using a brick pattern (illustrated next to the
Scroll_BottomRollLength setting described on the html page). The same
technique should work just as well for animating a scroll with text on it.
Regards,
Chris B.
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Chris B wrote:
> I didn't ever do animated credits, but the Scroll macro on the Object
> Collection at
> http://lib.povray.org/collection/scroll/chrisb%202.0/scroll.html
> includes various macros for building text objects that you may find
> useful. For example, the Scroll_MakeTextObject macro can (amongst other
> things) full justify text. If you wanted to then add the text to a paper
> scroll, it's easy to animate it rolling off one scroll onto the other.
> There's an animated example using a brick pattern (illustrated next to
> the Scroll_BottomRollLength setting described on the html page). The
> same technique should work just as well for animating a scroll with text
> on it.
>
> Regards,
> Chris B.
Thanks! I'll take a good long look.
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>
> Chris B wrote:
>> I didn't ever do animated credits, but the Scroll macro on the Object
>> Collection at
>> http://lib.povray.org/collection/scroll/chrisb%202.0/scroll.html
>> includes various macros for building text objects that you may find
>> useful. For example, the Scroll_MakeTextObject macro can (amongst
>> other things) full justify text. If you wanted to then add the text to
>> a paper scroll, it's easy to animate it rolling off one scroll onto
>> the other. There's an animated example using a brick pattern
>> (illustrated next to the Scroll_BottomRollLength setting described on
>> the html page). The same technique should work just as well for
>> animating a scroll with text on it.
>>
>> Regards,
>> Chris B.
>
> Thanks! I'll take a good long look.
>
You can make the scroll totaly transparent if you want, and only show
whatever part that you want.
Alain
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Alain wrote:
> You can make the scroll totaly transparent if you want, and only show
> whatever part that you want.
I tried it. It was was way to slow.(over a minute per 320/240 frame)
The scroll had a fair time with a solid background color.
Have Fun!
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Chris B wrote:
> I didn't ever do animated credits, but the Scroll macro on the Object
> Collection at
> http://lib.povray.org/collection/scroll/chrisb%202.0/scroll.html
> includes various macros for building text objects that you may find
> useful. For example, the Scroll_MakeTextObject macro can (amongst other
> things) full justify text. If you wanted to then add the text to a paper
> scroll, it's easy to animate it rolling off one scroll onto the other.
> There's an animated example using a brick pattern (illustrated next to
> the Scroll_BottomRollLength setting described on the html page). The
> same technique should work just as well for animating a scroll with text
> on it.
>
> Regards,
> Chris B.
I Like the Scroll. But It didn't have the text modifiers that are needed
for a credits animation.(like Font change)It had some stuff not need,
like word wrap and using the Text Object as a pigment on a mesh when all
that is need was the Text object. It may be great for a story telling
Introduction.
What I've come up with is a POV file that makes an INI file with a
union of text objects by reading a TXT file, and another POV file that
uses the INI file to do the animation. This give the user greater
flexibility, at the cost of more complicity. The TXT file itself has 11
key words for changing the text. While the Animating POV file can use
animated frames as the background.
I'm still cleaning things up. I'll post when the cleaning done!
Have Fun!
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Leroy Whetstone wrote:
> I Like the Scroll. But It didn't have the text modifiers that are needed
> for a credits animation.(like Font change)It had some stuff not need,
> like word wrap and using the Text Object as a pigment on a mesh when all
> that is need was the Text object. It may be great for a story telling
> Introduction.
> What I've come up with is a POV file that makes an INC file with a
> union of text objects by reading a TXT file, and another POV file that
> uses the INC file to do the animation. This give the user greater
> flexibility, at the cost of more complicity. The TXT file itself has 11
> key words for changing the text. While the Animating POV file can use
> animated frames as the background.
> I'm still cleaning things up. I'll post when the cleaning done!
>
> Have Fun!
>
Well I have something. Take a look at and it and see what you think.
I'll put it in P.B.animation as Animated Credits
Have Fun!!
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