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From: Greg M Johnson
Subject: Quick way to posit "old frame" as "new frame" in animation
Date: 18 Jan 2007 22:49:36
Message: <45b03fd0@news.povray.org>
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I'm making a big animation. I used a special effect for the title sequence
that reeally bogs down the system, and I'm not going to change it again.
What's the quickest way to put image00x on your HDD as image00x of a new
render? I may figure out the code, but with much pain and heartache.
I want to set up a situation where I have:
#switch (clock)
#range (0/180,5/180)
#include "a_file_that_makes_frame00x of this anim be frame 00x of old
rendering.inc"
#break
#range (5.01/180)
#include "a normal scene.inc"
#break
#end
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From: Greg M Johnson
Subject: Re: Quick way to posit "old frame" as "new frame" in animation
Date: 18 Jan 2007 23:10:50
Message: <45b044ca@news.povray.org>
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Okay, I found a quick and inelegant way to do it.
The key for handling the filenames was reading on the topics of concat and
str in povray.
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"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> I'm making a big animation. I used a special effect for the title sequence
> that reeally bogs down the system, and I'm not going to change it again.
>
> What's the quickest way to put image00x on your HDD as image00x of a new
> render? I may figure out the code, but with much pain and heartache.
>
>
>
> I want to set up a situation where I have:
>
> #switch (clock)
> #range (0/180,5/180)
> #include "a_file_that_makes_frame00x of this anim be frame 00x of old
> rendering.inc"
> #break
> #range (5.01/180)
>
> #include "a normal scene.inc"
> #break
> #end
second animation with the same frame numbers as the first. You could use
Subset_Start_Frame and Subset_End_Frame. But that is probably too simple
Stephen
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From: Warp
Subject: Re: Quick way to posit "old frame" as "new frame" in animation
Date: 19 Jan 2007 06:08:37
Message: <45b0a6b5@news.povray.org>
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Greg M. Johnson <pte### [at] thecommononethatstartswithycom> wrote:
> Okay, I found a quick and inelegant way to do it.
> The key for handling the filenames was reading on the topics of concat and
> str in povray.
Why is that, in your opinion, inelegant?
--
- Warp
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From: Greg M Johnson
Subject: Re: Quick way to posit "old frame" as "new frame" in animation
Date: 19 Jan 2007 09:02:50
Message: <45b0cf8a@news.povray.org>
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What I mean is:
1) Render SDL file DRAFT01.pov for 1 to n frames, n is huge.
2) Make a bunch of SDL changes and save a new file as DRAFT02.pov.
3) Now, I want frames 1 to m , m<<n, of the DRAFT0200x.PNG render sequence
to be identical to DRAFT0100x.PNG, for all frames x. Truly for all Z, I
wantDRAFT0Z00x.PNG to be DRAFT0100x.PNG.
I suppose there are ways to do this with bash scripting, but I wanted it
automatic.
I came up with a solution in the povray SDL, but it's inelegant, as it's one
of those things where I had to keep tweaking the box with translates and
scaling until it looked right. It provided the right image after MUCH
tinkering. Maybe there were a mathematically precise way of just writing
down the correct image and box and camera placement down the very first
time.
OBTW, I also wanted to keep a 45 degree camera angle during the whole set.
"Stephen" <mcavoys_AT_aolDOT.com> wrote:
>
> Im not sure what you mean, Greg. If you want to create some frames of a
> second animation with the same frame numbers as the first. You could use
> Subset_Start_Frame and Subset_End_Frame. But that is probably too simple
> and its not what you want.
>
> Stephen
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"Greg M. Johnson" <pte### [at] thecommononethatstartswithYcom> wrote:
> What I mean is:
> 1) Render SDL file DRAFT01.pov for 1 to n frames, n is huge.
> 2) Make a bunch of SDL changes and save a new file as DRAFT02.pov.
> 3) Now, I want frames 1 to m , m<<n, of the DRAFT0200x.PNG render sequence
> to be identical to DRAFT0100x.PNG, for all frames x. Truly for all Z, I
> wantDRAFT0Z00x.PNG to be DRAFT0100x.PNG.
then run off the frames you need?
> I suppose there are ways to do this with bash scripting, but I wanted it
> automatic.
To me a bash is a party :-)
> I came up with a solution in the povray SDL, but it's inelegant, as it's one
> of those things where I had to keep tweaking the box with translates and
> scaling until it looked right. It provided the right image after MUCH
> tinkering. Maybe there were a mathematically precise way of just writing
> down the correct image and box and camera placement down the very first
> time.
of them and want to redo the ones that you have tweaked?
> OBTW, I also wanted to keep a 45 degree camera angle during the whole set.
Is this relevant?
Stephen
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