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I'm just getting into pov-ray. I've gone through the animation tutorial,
but can't get the tutorial object to move. All there is, is a picture, no
animation. How do I make the animation work? I read that I'm supposed to
set the clock, but the tutorial is not really showing me how. If some one
can, please help. Thank-you.
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Adam van Kuik wrote:
>
> I'm just getting into pov-ray. I've gone through the animation tutorial,
> but can't get the tutorial object to move. All there is, is a picture, no
> animation. How do I make the animation work? I read that I'm supposed to
> set the clock, but the tutorial is not really showing me how. If some one
> can, please help. Thank-you.
Take a look at the site below and visit the introduction page for a good
explaination of what you need to do -
http://www.puzzlecraft.com/cm/ClockMod.html
--
Ken Tyler
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Try something like this:
//*************
//This stays still
box {<-1, -1, -1>,<1, 0, 1> texture {pigment {color rgb 0.5}
finish {ambient 0.1 diffuse 0.9}}}
//This moves and changes colour
sphere {<-0.5 + clock, 0.15, -0.5 + clock>,0.15 texture
{pigment {color rgb <1, 0.25 + (clock * 0.5), 0.75 - (clock
* 0.5)>} finish {ambient 0.1 diffuse 0.9 specular 0.8
roughness 0.0001}}}
camera {location <0,5,-3> look_at <0,0.5,0>}
light_source {<10,10,-10> color rgb 1}
//*************
Render using (e.g.) +KFF50 in the "command line".
This will produce a sphere which moves steadily from <-0.5,
0.15, -0.5> to <0.5, 0.15, 0.5> throughout the 50 frames of
the animation, changing colour as it does so. The variable
"clock" runs by default from 0 in the first frame to 1 in
the final frame, and will therefore allow movement or colour
change or whatever else you wish.
HTH.
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From: Adam van Kuik
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 15:25:55
Message: <3ff48253@news.povray.org>
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How do I change anything in the "command line"? How do I turn the animation
on?
"Andrew" <ast### [at] hotmailcom> wrote in message
news:3ff47c0a$1@news.povray.org...
> Try something like this:
>
> //*************
> //This stays still
> box {<-1, -1, -1>,<1, 0, 1> texture {pigment {color rgb 0.5}
> finish {ambient 0.1 diffuse 0.9}}}
>
> //This moves and changes colour
> sphere {<-0.5 + clock, 0.15, -0.5 + clock>,0.15 texture
> {pigment {color rgb <1, 0.25 + (clock * 0.5), 0.75 - (clock
> * 0.5)>} finish {ambient 0.1 diffuse 0.9 specular 0.8
> roughness 0.0001}}}
>
> camera {location <0,5,-3> look_at <0,0.5,0>}
>
> light_source {<10,10,-10> color rgb 1}
> //*************
>
> Render using (e.g.) +KFF50 in the "command line".
>
>
> This will produce a sphere which moves steadily from <-0.5,
> 0.15, -0.5> to <0.5, 0.15, 0.5> throughout the 50 frames of
> the animation, changing colour as it does so. The variable
> "clock" runs by default from 0 in the first frame to 1 in
> the final frame, and will therefore allow movement or colour
> change or whatever else you wish.
>
> HTH.
>
>
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Adam van Kuik <ava### [at] comcastnet> wrote:
> How do I change anything in the "command line"? How do I turn the animation
> on?
You didn't specify your operating system. If you are using POV-Ray for
windows, there's a command-line field near the resolution dropdown menu.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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My operating system is windows.
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3ff484b2@news.povray.org...
> Adam van Kuik <ava### [at] comcastnet> wrote:
> > How do I change anything in the "command line"? How do I turn the
animation
> > on?
>
> You didn't specify your operating system. If you are using POV-Ray for
> windows, there's a command-line field near the resolution dropdown menu.
>
> --
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Adam van Kuik wrote:
>
> How do I turn the animation on?
Again, visit the site I linked to earlier. You will see that it explains this
question and more.
--
Ken Tyler
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Click on Tools--> Edit Master POVRAY.INI
In this ASCII text file, add the line:
Final_Frame=20
(or if it were commented out with a ; then remove the ; infront of that
line) and save the .INI file.
Now render your image.
Greg M. Johnson
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gregjohn <pte### [at] yahoocom> wrote:
> Click on Tools--> Edit Master POVRAY.INI
> In this ASCII text file, add the line:
> Final_Frame=20
That's the hard way of doing it, and not very advisable because from
that point on *every* scene you will render will be rendered as an
animation of 20 frames.
Just writing +KFF20 on the textfield above the editor window will do it.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Warp wrote:
>gregjohn <pte### [at] yahoocom> wrote:
>> Click on Tools--> Edit Master POVRAY.INI
>> In this ASCII text file, add the line:
>> Final_Frame=20
>
> That's the hard way of doing it, and not very advisable because from
>that point on *every* scene you will render will be rendered as an
>animation of 20 frames.
>
> Just writing +KFF20 on the textfield above the editor window will do it.
>
That's not a workable solution for a serious animation project. One would
have a fixed number of final frames in the project and might want to look
at various different subsets as one tweaks different parts of the story.
Looking up and remembering the +KXYZ switches, and retyping 3 to 4 of them
by hand for EVERY TEST RENDER is just so incredibly user-unfriendly.
Greg M. Johnson.
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