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From: Adam van Kuik
Subject: How to make the animation in pov-ray work
Date: 1 Jan 2004 14:26:32
Message: <3ff47468$1@news.povray.org>
I'm just getting into pov-ray.  I've gone through the animation tutorial,
but can't get the tutorial object to move.  All there is, is a picture, no
animation.  How do I make the animation work?  I read that I'm supposed to
set the clock, but the tutorial is not really showing me how.  If some one
can, please help.  Thank-you.


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From: Ken
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 14:55:30
Message: <3FF47BC8.759D077E@pacbell.net>
Adam van Kuik wrote:
> 
> I'm just getting into pov-ray.  I've gone through the animation tutorial,
> but can't get the tutorial object to move.  All there is, is a picture, no
> animation.  How do I make the animation work?  I read that I'm supposed to
> set the clock, but the tutorial is not really showing me how.  If some one
> can, please help.  Thank-you.

Take a look at the site below and visit the introduction page for a good
explaination of what you need to do -

http://www.puzzlecraft.com/cm/ClockMod.html

-- 
Ken Tyler


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From: Andrew
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 14:59:06
Message: <3ff47c0a$1@news.povray.org>
Try something like this:

//*************
//This stays still
box {<-1, -1, -1>,<1, 0, 1> texture {pigment {color rgb 0.5}
finish {ambient 0.1 diffuse 0.9}}}

//This moves and changes colour
sphere {<-0.5 + clock, 0.15, -0.5 + clock>,0.15 texture
{pigment {color rgb <1, 0.25 + (clock * 0.5), 0.75 - (clock
* 0.5)>} finish {ambient 0.1 diffuse 0.9 specular 0.8
roughness 0.0001}}}

camera {location <0,5,-3> look_at <0,0.5,0>}

light_source {<10,10,-10> color rgb 1}
//*************

Render using (e.g.) +KFF50 in the "command line".


This will produce a sphere which moves steadily from <-0.5,
0.15, -0.5> to <0.5, 0.15, 0.5> throughout the 50 frames of
the animation, changing colour as it does so.  The variable
"clock" runs by default from 0 in the first frame to 1 in
the final frame, and will therefore allow movement or colour
change or whatever else you wish.

HTH.


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From: Adam van Kuik
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 15:25:55
Message: <3ff48253@news.povray.org>
How do I change anything in the "command line"?  How do I turn the animation
on?

"Andrew" <ast### [at] hotmailcom> wrote in message
news:3ff47c0a$1@news.povray.org...
> Try something like this:
>
> //*************
> //This stays still
> box {<-1, -1, -1>,<1, 0, 1> texture {pigment {color rgb 0.5}
> finish {ambient 0.1 diffuse 0.9}}}
>
> //This moves and changes colour
> sphere {<-0.5 + clock, 0.15, -0.5 + clock>,0.15 texture
> {pigment {color rgb <1, 0.25 + (clock * 0.5), 0.75 - (clock
> * 0.5)>} finish {ambient 0.1 diffuse 0.9 specular 0.8
> roughness 0.0001}}}
>
> camera {location <0,5,-3> look_at <0,0.5,0>}
>
> light_source {<10,10,-10> color rgb 1}
> //*************
>
> Render using (e.g.) +KFF50 in the "command line".
>
>
> This will produce a sphere which moves steadily from <-0.5,
> 0.15, -0.5> to <0.5, 0.15, 0.5> throughout the 50 frames of
> the animation, changing colour as it does so.  The variable
> "clock" runs by default from 0 in the first frame to 1 in
> the final frame, and will therefore allow movement or colour
> change or whatever else you wish.
>
> HTH.
>
>


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From: Warp
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 15:36:02
Message: <3ff484b2@news.povray.org>
Adam van Kuik <ava### [at] comcastnet> wrote:
> How do I change anything in the "command line"?  How do I turn the animation
> on?

  You didn't specify your operating system. If you are using POV-Ray for
windows, there's a command-line field near the resolution dropdown menu.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Adam van Kuik
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 16:22:35
Message: <3ff48f9b$1@news.povray.org>
My operating system is windows.

"Warp" <war### [at] tagpovrayorg> wrote in message
news:3ff484b2@news.povray.org...
> Adam van Kuik <ava### [at] comcastnet> wrote:
> > How do I change anything in the "command line"?  How do I turn the
animation
> > on?
>
>   You didn't specify your operating system. If you are using POV-Ray for
> windows, there's a command-line field near the resolution dropdown menu.
>
> -- 
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Ken
Subject: Re: How to make the animation in pov-ray work
Date: 1 Jan 2004 16:35:39
Message: <3FF49342.D581E50F@pacbell.net>
Adam van Kuik wrote:
> 
> How do I turn the animation on?

Again, visit the site I linked to earlier. You will see that it explains this
question and more.

-- 
Ken Tyler


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From: gregjohn
Subject: Re: How to make the animation in pov-ray work
Date: 4 Jan 2004 21:20:01
Message: <web.3ff8c9766da14afe3a5fb9ba0@news.povray.org>
Click on Tools-->  Edit Master POVRAY.INI

In this ASCII text file, add the line:

Final_Frame=20

(or if it were commented out with a ;  then remove the ; infront of that
line) and save the .INI file.

Now render your image.


Greg M. Johnson


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From: Warp
Subject: Re: How to make the animation in pov-ray work
Date: 4 Jan 2004 22:19:51
Message: <3ff8d7d7@news.povray.org>
gregjohn <pte### [at] yahoocom> wrote:
> Click on Tools-->  Edit Master POVRAY.INI

> In this ASCII text file, add the line:

> Final_Frame=20

  That's the hard way of doing it, and not very advisable because from
that point on *every* scene you will render will be rendered as an
animation of 20 frames.

  Just writing +KFF20 on the textfield above the editor window will do it.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: gregjohn
Subject: Re: How to make the animation in pov-ray work
Date: 10 Jan 2004 11:20:02
Message: <web.4000256f6da14afe3a5fb9ba0@news.povray.org>
Warp wrote:
>gregjohn <pte### [at] yahoocom> wrote:
>> Click on Tools-->  Edit Master POVRAY.INI
>> In this ASCII text file, add the line:
>> Final_Frame=20
>
>  That's the hard way of doing it, and not very advisable because from
>that point on *every* scene you will render will be rendered as an
>animation of 20 frames.
>
>  Just writing +KFF20 on the textfield above the editor window will do it.
>


That's not a workable solution for a serious animation project. One would
have a fixed number of final frames in the project and might want to look
at various different subsets as one tweaks different parts of the story.
Looking up and remembering the +KXYZ  switches, and retyping 3 to 4 of them
by hand for EVERY TEST RENDER is just so incredibly user-unfriendly.


Greg M. Johnson.


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