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Hi Everybody!
I'm just playing with Rune's Particle System (really nice job, Rune!)
and everything works fine - except that i cannot adjust the speed of
the simulation. I know that i can use framerate/clock-values, but i
have to adjust the speed of the system to the rest of my animation
(movement of other objects which have nothing to do with the particle
system itself).
Is there anything like the time_scale parameter in Chris Colefax's
Explode.inc (i.e. time_scale=2 -> system runs twice as fast as normal)?
Thanks for your answers,
Florian
--
//=================[web: http://www.torfbold.com]==================\\
#local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
.1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
<8,-3,-8>*10}// [www.povray.org] [www.imp.org] [www.irtc.org]
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