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Hello All,
I am new to the modeling world, so I have a few questions. I have a
scene (a room) in Moray V3.3 and I would like to be able to move the
camera around the room to create a virtual tour. I downloaded the Moray
Animation Plugin but can't quite seem to understand it. Can anybody
please explain that to me or recommend a good program to use? Thank you.
John
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Hi John Rolston, you recently wrote in povray.animations:
> I downloaded the Moray
> Animation Plugin but can't quite seem to understand it. Can anybody
> please explain that to me or recommend a good program to use?
Did you get it installed OK? I mean, is the animation bar visible at
the bottom of the screen?
If everything is installed correctly, did you read the AnimPlugin.wri
file that comes with the Animation plugin? it explains many of the
options with screen shots....
Basically, you need to depress the leftmost big button on the anim
bar. This allows you to set keyframes. Simply slide the slider to the
position in the animation you want to set a keyframe at and arrange
any objects where you want them.
If you could post specifically the problems you're having, I (or
others) could help more....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Mr Kretzschmar:
Thank you for your help. I actually found out how to do it before
your reply but I do appreciate the reply. I do have another question
though. Now that I have my animation built, I would like to render the
animation on our LINUX research cluster that has POV-Ray on it, because
the LINUX cluster would be our best option. How can I export the
POV-Ray files so that I can run the animation from the cluster?
Thanks,
John
Lutz Kretzschmar wrote:
> Hi John Rolston, you recently wrote in povray.animations:
>
>
>>I downloaded the Moray
>>Animation Plugin but can't quite seem to understand it. Can anybody
>>please explain that to me or recommend a good program to use?
>
> Did you get it installed OK? I mean, is the animation bar visible at
> the bottom of the screen?
>
> If everything is installed correctly, did you read the AnimPlugin.wri
> file that comes with the Animation plugin? it explains many of the
> options with screen shots....
>
> Basically, you need to depress the leftmost big button on the anim
> bar. This allows you to set keyframes. Simply slide the slider to the
> position in the animation you want to set a keyframe at and arrange
> any objects where you want them.
>
> If you could post specifically the problems you're having, I (or
> others) could help more....
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
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Hi John Rolston, you recently wrote in povray.animations:
> How can I export the
> POV-Ray files so that I can run the animation from the cluster?
Well, I don't know about how to distribute it in your cluster, but to
export the POV file, all you do is press Ctrl-F9 or click on
Render|Export.... Then the INI, INC and POV files are exported. Copy
those (any any other external needed files)to the cluster, change the
INI according to your needs and render....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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> > How can I export the
> > POV-Ray files so that I can run the animation from the cluster?
> Well, I don't know about how to distribute it in your cluster, but to
> export the POV file, all you do is press Ctrl-F9 or click on
> Render|Export....
Perhaps this would make a good additional feature for the anim plugin-output
options:
BMP
PNG
POV <---
...
and just write the export files for each frame with appropriate name munging
(*001,002 etc)
Then you could render them (anyplace) with a simple umbrella file like
#switch (clock)
#case (1)
#include "frame001.pov"
#case (2)
...
(my syntax probably all wrong but you get the idea)
Which could also allow for some interesting post-export processing of the
pov files, perhaps taking advantage of clock, which the current plugin
render->animation does not allow for.
--Mark
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