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hi....
i have a cylinder...
for example
from <0,0,0> to <1,1,1>
and i want it to animate to
<0,0,0> to <2,2,2>
one side of the cylinder will stay.....
can you help me?
thanks...
tanju
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Tanju Gurel wrote:
>
> hi....
> i have a cylinder...
> for example
> from <0,0,0> to <1,1,1>
> and i want it to animate to
> <0,0,0> to <2,2,2>
> one side of the cylinder will stay.....
> can you help me?
#local where_it_end = <1,1,1>+clock;
/* or whatever you want as function which please you */
cylinder { 0, where_it_end,0.1 }
Then simply use +KI0 +KF1 +KFI1 +KFF50 on the command line or .ini
for a 50 frames rendering in which the cylinder extend from <1,1,1> to <2,2,2>.
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I have a sphere(atom)
it animates from <1,1,1> to <1.2,1,1>
and want cylinder(bond) to follow it...
from <0,0,0> to <1,1,1>
to
from <0,0,0> to <1.2,1,1>
thanks...
Tanju
news:3C970FAE.7F6390AA@atosorigin.com...
> Tanju Gurel wrote:
> >
> > hi....
> > i have a cylinder...
> > for example
> > from <0,0,0> to <1,1,1>
> > and i want it to animate to
> > <0,0,0> to <2,2,2>
> > one side of the cylinder will stay.....
> > can you help me?
>
> #local where_it_end = <1,1,1>+clock;
> /* or whatever you want as function which please you */
> cylinder { 0, where_it_end,0.1 }
>
>
> Then simply use +KI0 +KF1 +KFI1 +KFF50 on the command line or .ini
> for a 50 frames rendering in which the cylinder extend from <1,1,1> to
<2,2,2>.
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just a minor note, I think Jerome meant
#local where_it_end = <1,1,1>*clock;
instead of + there is a *, since you aren't adding the clock value to the
point.
K
"Tanju Gurel" <tan### [at] ibuedutr> wrote in message
news:3c9726f7@news.povray.org...
> I have a sphere(atom)
> it animates from <1,1,1> to <1.2,1,1>
> and want cylinder(bond) to follow it...
> from <0,0,0> to <1,1,1>
> to
> from <0,0,0> to <1.2,1,1>
>
> thanks...
> Tanju
>
> news:3C970FAE.7F6390AA@atosorigin.com...
> > Tanju Gurel wrote:
> > >
> > > hi....
> > > i have a cylinder...
> > > for example
> > > from <0,0,0> to <1,1,1>
> > > and i want it to animate to
> > > <0,0,0> to <2,2,2>
> > > one side of the cylinder will stay.....
> > > can you help me?
> >
> > #local where_it_end = <1,1,1>+clock;
> > /* or whatever you want as function which please you */
> > cylinder { 0, where_it_end,0.1 }
> >
> >
> > Then simply use +KI0 +KF1 +KFI1 +KFF50 on the command line or .ini
> > for a 50 frames rendering in which the cylinder extend from <1,1,1> to
> <2,2,2>.
>
>
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K wrote:
>just a minor note, I think Jerome meant
>#local where_it_end = <1,1,1>*clock;
>instead of + there is a *, since you aren't adding the clock value to the
>point.
>
>K
if he's moving the sphere from <1,1,1> to <2,2,2> then <1,1,1>+clock (or
<1+clock,1+clock,1+clock>) works because you *are* adding the clock value
to the point.
Kevin Loney
http://www.geocities.com/qsquared_1999/
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