From: Michael Brown
Subject: Kinda realistic fireball
Date: 6 Apr 2001 08:45:35
Message: <3acdba6f@news.povray.org>
(Sorry if wrong NG)
Is there any way of doing this? Scaling look pathetic, and varying textures
by time looks just as bad (note: this may just be my useless texture). I
presume it's some turbulance variation with media?
Thanks in advance.
---
Michael Brown
Physics is no fun if you disregard friction.
"Michael Brown" wrote in message news:3acdba6f@news.povray.org...
> Is there any way of doing this? Scaling look pathetic, and> varying textures by time looks just as bad (note: this may> just be my useless texture). I presume it's some turbulance> variation with media?
Is this the sort of thing you're trying to do?...
http://www.xlcus.co.uk/povray/fire/fire.mpg
--
Jonathan Hunt
http://www.xlcus.co.uk/
From: Michael Brown
Subject: Re: Kinda realistic fireball
Date: 9 Apr 2001 04:50:01
Message: <3ad177b9@news.povray.org>
Exactly what I was wanting :) Do you mind if I use a (very similar) deritive
for a commercial animation?
Many thanks.
---
Michael Brown
Physics is no fun if you disregard friction.
"Jonathan Hunt" <jon### [at] xlcuscouk> wrote in message
news:3ace19cd$1@news.povray.org...
> "Michael Brown" wrote in message news:3acdba6f@news.povray.org...> > Is there any way of doing this? Scaling look pathetic, and> > varying textures by time looks just as bad (note: this may> > just be my useless texture). I presume it's some turbulance> > variation with media?>> Is this the sort of thing you're trying to do?...>> http://www.xlcus.co.uk/povray/fire/fire.mpg>>> --> Jonathan Hunt> http://www.xlcus.co.uk/>>>
"Michael Brown" wrote in message news:3ad177b9@news.povray.org...
> Exactly what I was wanting :) Do you mind if I use a> (very similar) deritive for a commercial animation?
No problem. Do I get credited? ;)
I guess you found the source code in the gallery OK?
--
Jonathan Hunt
http://www.xlcus.co.uk/
Just for kicks I tried to render the source but got an undeclared identifier
"halo" statement. Is this an old item from POV3.0? What change can be made
to make it run on 3.1. It looks great.
Thanks, Kirk
"Jonathan Hunt" <jon### [at] xlcuscouk> wrote in message
news:3ad37717@news.povray.org...
> "Michael Brown" wrote in message news:3ad177b9@news.povray.org...> > Exactly what I was wanting :) Do you mind if I use a> > (very similar) deritive for a commercial animation?>> No problem. Do I get credited? ;)>> I guess you found the source code in the gallery OK?>> --> Jonathan Hunt> http://www.xlcus.co.uk/>>>
http://www.povray.org/ftp/pub/povray/Official/whatsnew.txt
from the POV-Ray Website
"Jonathan Hunt" <jon### [at] xlcuscouk> wrote in message
news:3ad37717@news.povray.org...
> "Michael Brown" wrote in message news:3ad177b9@news.povray.org...> > Exactly what I was wanting :) Do you mind if I use a> > (very similar) deritive for a commercial animation?>> No problem. Do I get credited? ;)>> I guess you found the source code in the gallery OK?>> --> Jonathan Hunt> http://www.xlcus.co.uk/>>>