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> BTW, anybody knows how I could scale the radius of the twisted cylinder?
Oh and I forgot, here is the function:
function {
x*cos((z+2*clock)*2*pi) + x^2 +
y*sin((z+2*clock)*2*pi) + y^2
}
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in article 3DE0162E.4A5400D2@no_spam.com, Simon Lemieux at
no_### [at] no_spamcom wrote on 23/11/02 11:58 pm:
> Hi there!
> I posted an image called SuperSinusoidal, I wanted to make it into an
> IFS some day but figured it could not be done that way. So, I decided
> to learn about isosurface and try to recreate my IFS with it...
>
> Here is my first start.
>
> BTW, anybody knows how I could scale the radius of the twisted cylinder?
>
> Thanks,
> Simon
Hi Simon, you should post any binary files to p.b.* (povray.binaries.*). In
this case, you should have posted this one to povray.binaries.images.
Best Regards
Fidel.
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in article 3DE01727.420BE516@no_spam.com, Simon Lemieux at
no_### [at] no_spamcom wrote on 24/11/02 12:02 am:
>> BTW, anybody knows how I could scale the radius of the twisted cylinder?
>
> Oh and I forgot, here is the function:
> function {
> x*cos((z+2*clock)*2*pi) + x^2 +
> y*sin((z+2*clock)*2*pi) + y^2
> }
The most appropriate group for this discussion would be p.a-u
(povray.advance-users).
This one is for discussing animation.
All the best
Fidel.
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Wasn't it Simon Lemieux who wrote:
>> BTW, anybody knows how I could scale the radius of the twisted cylinder?
>
>Oh and I forgot, here is the function:
>function {
> x*cos((z+2*clock)*2*pi) + x^2 +
> y*sin((z+2*clock)*2*pi) + y^2
>}
Depending on what you mean by "scale", you might want to do something
like this to cause the radius to vary linearly as z changes
#declare F = function {
x*cos((z+2*clock)*2*pi)*(z-A)/B + x*x +
y*sin((z+2*clock)*2*pi)*(z-A)/B + y*y
}
[I've also changed the syntax from being MegaPov specific to something
that will also work in POVRay, so that I could test it].
Where "A" specifies the point along the z axis where the radius would
become zero, and B controls the rate at which the radius reduces.
If you just want to scale the while thing, then you'll find the "scale"
keyword useful. It still works with isosurfaces.
--
Mike Williams
Gentleman of Leisure
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> Hi Simon, you should post any binary files to p.b.* (povray.binaries.*). In
> this case, you should have posted this one to povray.binaries.images.
Thanks for noticing me Fidel, I just didn't know I made the mistake of
sending it to povray.animations instead of povray.binaries.animations!
Oh, and an animated GIF is considered an Image? or an animation? I
thought it would be the latter...
Thanks!
Simon
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Fidel viegas wrote:
>
> in article 3DE01727.420BE516@no_spam.com, Simon Lemieux at
> no_### [at] no_spamcom wrote on 24/11/02 12:02 am:
>
> >> BTW, anybody knows how I could scale the radius of the twisted cylinder?
> >
> > Oh and I forgot, here is the function:
> > function {
> > x*cos((z+2*clock)*2*pi) + x^2 +
> > y*sin((z+2*clock)*2*pi) + y^2
> > }
>
> The most appropriate group for this discussion would be p.a-u
> (povray.advance-users).
> This one is for discussing animation.
Yes, of course! Though I wasn't really looking for disscussing, but
rather sharing my start with the isosurface and btw asking a question...
Thanks Fidel,
Simon
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> Depending on what you mean by "scale", you might want to do something
> like this to cause the radius to vary linearly as z changes
Well, I was thinking of a permanent scale, like a cylinder and not like
a cone, as you showed me...
> #declare F = function {
> x*cos((z+2*clock)*2*pi)*(z-A)/B + x*x +
> y*sin((z+2*clock)*2*pi)*(z-A)/B + y*y
> }
I think I get it, though I would have to test it to be sure... I wish I
had time to spend again on this project... Maybe this weekend!
> [I've also changed the syntax from being MegaPov specific to something
> that will also work in POVRay, so that I could test it].
Yes, thanks, I didn't know about it, but I'll use it from now on... (Do
you know of other MegaPOV VS POV3.5 changes regarding isosurfaces?)
> If you just want to scale the while thing, then you'll find the "scale"
> keyword useful. It still works with isosurfaces.
No, no... I'd prefer to keep it in math and less povray code.
Thanks a lot Mike,
Simon
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Simon Lemieux wrote:
> Oh, and an animated GIF is considered an Image? or an animation? I
> thought it would be the latter...
For the purposes of this news server we consider animated gifs as a binary
animation file and therefore they should be posted in the binaries.animations
group.
--
Ken Tyler
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Wasn't it Simon Lemieux who wrote:
>
>Yes, thanks, I didn't know about it, but I'll use it from now on... (Do
>you know of other MegaPOV VS POV3.5 changes regarding isosurfaces?)
>
Yes, and I've written them all down for you at
<http://www.econym.demon.co.uk/isotut/pov35.htm>
--
Mike Williams
Gentleman of Leisure
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in article 3DE82FE3.2EFE0C7D@no_spam.com, Simon Lemieux at
no_### [at] no_spamcom wrote on 30/11/02 3:26 am:
>> Hi Simon, you should post any binary files to p.b.* (povray.binaries.*). In
>> this case, you should have posted this one to povray.binaries.images.
>
> Thanks for noticing me Fidel, I just didn't know I made the mistake of
> sending it to povray.animations instead of povray.binaries.animations!
>
> Oh, and an animated GIF is considered an Image? or an animation? I
> thought it would be the latter...
Any binaries you should post to p.b.*
Animations you post to p.b.a, images p.b.i, etc...
All the best
Fidel.
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