multistage with spline generator? (Message 1 to 3 of 3)
From: murat
Subject: multistage with spline generator?
Date: 28 Apr 2002 08:27:07
Message: <3CCBEAB8.9326415C@yahoo.com>
hi to all.
Despite being a quite newbie on POVRAY, I'm in a hurry to finish an
animation idea. I planned 2 steps of movement and in order to ease the
work I chose Chris Colefax's Spline Generator .
Assuming that clock is from 0 to 1, how can I achieve the animation
below to play only during "from 0.0 to 0.5" ? I only want to move the
camera during the remaining part.
sample object:
------------------------
object { objectx
//#declare spline_clock = clock //what should I write
here?
#include "mySpline1.spl"
translate spline_pos
no_shadow
}
thanks in advance and forgive me if the question is too easy!.
Murat
From: Alan Holding
Subject: Re: multistage with spline generator?
Date: 28 Apr 2002 14:47:02
Message: <3ccc43a6$1@news.povray.org>
"murat" <pix### [at] yahoocom> wrote in message
news:3CCBEAB8.9326415C@yahoo.com...
> hi to all.>
[snip!]
Simple:
#declare spline_clock=clock/2;
More involved: Use Chris Colefax's Automatic Clock Modification macro
(autoclck.mcr), but it only works fully with v3.1 at the moment.
You declare a variable to go from 0 to 0.5 based on the clock going from 0
to 1, like this:
#declare your_clock=(
From (0, 0)
To (1,0.5)
);
#declare spline_clock=your_clock;
Hope this useful,
Alan.