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24 Nov 2024 11:44:52 EST (-0500)
  Slices of Renderings (Message 1 to 6 of 6)  
From: Steve Tucker
Subject: Slices of Renderings
Date: 22 Apr 2000 19:35:50
Message: <39023756@news.povray.org>
Any ideas on how to extract all the visible portions of a rendering that are
within a range of distances from the camera?

Steve


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From: Thorsten Froehlich
Subject: Re: Slices of Renderings
Date: 22 Apr 2000 21:25:54
Message: <39025122$1@news.povray.org>
In article <39023756@news.povray.org> , "Steve Tucker" <stu### [at] lobonet> 
wrote:

> Any ideas on how to extract all the visible portions of a rendering that are
> within a range of distances from the camera?

CSG?


     Thorsten


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From: Bob Hughes
Subject: Re: Slices of Renderings
Date: 23 Apr 2000 07:02:12
Message: <3902d834@news.povray.org>
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:39025122$1@news.povray.org...
| In article <39023756@news.povray.org> , "Steve Tucker" <stu### [at] lobonet>
| wrote:
|
| > Any ideas on how to extract all the visible portions of a rendering that are
| > within a range of distances from the camera?
|
| CSG?

If so, how about something like:

#declare DIST=100; // distance within scene to be kept

camera { location LOC look_at LOO }

difference {
union {
 // all of scene within here
}
sphere {LOC, DIST inverse}
}


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From: Karl Pelzer
Subject: Re: Slices of Renderings
Date: 23 Apr 2000 09:38:11
Message: <3902FD1C.58CEFD3B@t-online.de>
Steve Tucker wrote:
> 
> Any ideas on how to extract all the visible portions of a rendering that are
> within a range of distances from the camera?
> 
> Steve

What do you want to do with it? Speed up parsing and rendering time? If
so, keep in mind that things that are behind the camera can take
influence on the image (shadows, reflections,...)
If that's not what you intended, please explain me. Maybe I'm on the
wrong track.

Karl


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From: Bob Hughes
Subject: Re: Slices of Renderings
Date: 23 Apr 2000 10:29:55
Message: <390308e3$1@news.povray.org>
Oops, "visible portions".  Sorry, never mind.  That would be a cone in place of the
sphere
with apex at camera LOC and base center at LOO and getting the angles of camera and
cone
right still wouldn't exactly do what you were asking.

Bob


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From: DEPerere
Subject: Re: Slices of Renderings
Date: 26 Apr 2000 18:03:53
Message: <390768BF.A6366563@infomaniak.ch>

> 
> Any ideas on how to extract all the visible portions of a rendering that are
> within a range of distances from the camera?
> 
> Steve

Maybe the "Cutter" utility that u can find on the Schrammal's page
http://www.rhein-ruhr.de/~schrammel/genesis.html will help you?


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