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Is there a way to get at least parts of a scene which do not change to be
parsed only one time as an animation is being generated? I have one object
which is 80000 triangles and parsing that each time is a big time killer. It
never changes, just translates, so it's safe to use a "stale" version each
frame.
Jon
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"Jon S. Berndt" wrote:
>
> Is there a way to get at least parts of a scene which do not change to be
> parsed only one time as an animation is being generated? I have one object
> which is 80000 triangles and parsing that each time is a big time killer. It
> never changes, just translates, so it's safe to use a "stale" version each
> frame.
>
> Jon
It is currently not possible with the official version and I am not even sure
that there is a patched version of POV-Ray yet that will allow you to do this.
I believe that Nathan Kopp and Ron Parker have discussed this in some detail
in the past but I do not know if they have made any progress yet to allow this
to happen.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Good news. Go grab my latest compile (now called MegaPov). I includes both
persistent variables and persistent scene objects.
http://nathan.kopp.com/patched.htm
-Nathan
Jon S. Berndt <jsb### [at] hal-pcorg> wrote...
> Is there a way to get at least parts of a scene which do not change to be
> parsed only one time as an animation is being generated? I have one object
> which is 80000 triangles and parsing that each time is a big time killer.
It
> never changes, just translates, so it's safe to use a "stale" version each
> frame.
>
> Jon
>
>
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What is the best way to add sound to animations (avi)? Or is another format
better for this?
Jon
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Jon Berndt wrote:
>
> What is the best way to add sound to animations (avi)? Or is another format
> better for this?
>
> Jon
Check out the animation utilities links page for sound capable animation
utilities - http://www.povray.org/links/3D_Animation_Utilities/
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Depends a lot on how you want the picture part to look quality-wise and what
filesize you're wanting. Avi can make a very good picture whereas Mpeg
almost always degrades it. Just follow the link Ken pointed to for choices.
Bob
"Jon Berndt" <jsb### [at] hal-pcorg> wrote in message
news:3850f73c@news.povray.org...
> What is the best way to add sound to animations (avi)? Or is another
format
> better for this?
>
> Jon
>
>
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Jon Berndt wrote:
>
> What is the best way to add sound to animations (avi)? Or is another
> format
> better for this?
>
> Jon
I've managed to get acceptable results with DDclip.
The unregistered version only lets you save the first ten seconds.
http://www.softlab-nsk.com/Pro/DDClip.html
Remco
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