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I have an animation with 197 objects. They were created as bicubics in
sPatch and then turned into meshes with 3DWin. Every scene has the same
number of things, just that some are in or out of the field of view at
different times.
The funny thing is that on about frames 0, 5, 10, and 11, plus probably
others, things suddenly get slower, and it says,
"Scene contains 197 frame level objects; 197 infinite."
The very next scene says,
"Scene contains 197 frame level objects"
Go figure!
Here's some lines from my mesh:
#declare X = mesh
{
smooth_triangle { < 0.156400,1.067700,0.064800 >, <
-0.853022,-0.347726,-0.389153 >, < 0.171500,1.067700,0.000000 >, <
-0.936851,-0.349730,0.000000 >, < 0.000000,1.500000,0.000000 >, <
-0.863916,-0.473843,-0.170649 >}
smooth_triangle { < 0.000000,1.500000,0.000000 >, <
-0.000000,-1.000000,0.000000 >, < 0.000000,1.500000,0.000000 >, <
-0.000000,-1.000000,0.000000 >, < 0.171500,1.067700,0.000000 >, <
-0.936851,-0.349730,0.000000 >}
etc...
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