POV-Ray : Newsgroups : povray.animations : Smooth curves for keyframes Server Time
24 Nov 2024 15:22:40 EST (-0500)
  Smooth curves for keyframes (Message 1 to 2 of 2)  
From: Greg M  Johnson
Subject: Smooth curves for keyframes
Date: 3 Aug 1999 17:20:11
Message: <37a75d0b@news.povray.org>
I am updating my blob character. The arms and legs move via a long list
of variables which control rotations of the joints.

I want to be able to do some keyframing. I want to say at "walk cycle
t=0.25," these variables should be of list xyzabcde.
Then at "walk cycle t=0.5," I want to call out another list of
variables.

Then I want povray to smoothly animate my figure.

What is the best way to do this math?  Is it hermite curves, splines,
what?


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From: Nieminen Mika
Subject: Re: Smooth curves for keyframes
Date: 4 Aug 1999 03:00:09
Message: <37a7e4f9@news.povray.org>
You may want to check

http://www.geocities.com/SiliconValley/Lakes/1434/clockmod.html

and

http://www.geocities.com/SiliconValley/Lakes/1434/otherincludes.html
(see the section "spline generator include file")

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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