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I am updating my blob character. The arms and legs move via a long list
of variables which control rotations of the joints.
I want to be able to do some keyframing. I want to say at "walk cycle
t=0.25," these variables should be of list xyzabcde.
Then at "walk cycle t=0.5," I want to call out another list of
variables.
Then I want povray to smoothly animate my figure.
What is the best way to do this math? Is it hermite curves, splines,
what?
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You may want to check
http://www.geocities.com/SiliconValley/Lakes/1434/clockmod.html
and
http://www.geocities.com/SiliconValley/Lakes/1434/otherincludes.html
(see the section "spline generator include file")
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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