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I have no idea what applications are available for a quick preview of an
animation. In stead of searching for one I just put on together myself. It's
win95/98 and plays a sequence of bitmaps (.BMP) without having to convert them
first. If you like you can download it at the url below.
Remco
http://www.xs4all.nl/~remcodek/download.html#bumper
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Remco de Korte wrote:
>
> I have no idea what applications are available for a quick preview of an
> animation. In stead of searching for one I just put on together myself. It's
> win95/98 and plays a sequence of bitmaps (.BMP) without having to convert them
> first. If you like you can download it at the url below.
>
> Remco
> http://www.xs4all.nl/~remcodek/download.html#bumper
Hi Remco,
Sounds like a great tool. Any chance of adding .tga support or would that
entail more work than you would like to put into it. The only reason I ask
is because most of the animation tools that I have convert from .tga to
whatever the animation format is and few take .bmp's. Just a thought anyway.
I'll add a new link to this utility and I'm sure some people out there will
be interested in it.
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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Ken wrote:
>
> Remco de Korte wrote:
> >
> > I have no idea what applications are available for a quick preview of an
> > animation. In stead of searching for one I just put on together myself. It's
> > win95/98 and plays a sequence of bitmaps (.BMP) without having to convert them
> > first. If you like you can download it at the url below.
> >
> > Remco
> > http://www.xs4all.nl/~remcodek/download.html#bumper
>
> Hi Remco,
>
> Sounds like a great tool. Any chance of adding .tga support or would that
> entail more work than you would like to put into it. The only reason I ask
> is because most of the animation tools that I have convert from .tga to
> whatever the animation format is and few take .bmp's. Just a thought anyway.
>
> I'll add a new link to this utility and I'm sure some people out there will
> be interested in it.
>
> --
> Ken Tyler
>
> See my 700+ Povray and 3D Rendering and Raytracing Links at:
> http://home.pacbell.net/tylereng/index.html
I was assuuuming BMP would be the default file-type for most Win-users and since
it's a Win-program that that would be in order. The only other conversion tool I
seriously looked at is FMP which uses BMPs as well. Which is not to say that I
have any objections to adding TGA-support. I'll see if I can find a way to load
TGA's (I have no idea, never tried...).
Remco
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Bruce wrote:
>
> > I was assuuuming BMP would be the default file-type for most Win-users and since
> > it's a Win-program that that would be in order. The only other conversion tool I
> > seriously looked at is FMP which uses BMPs as well. Which is not to say that I
> > have any objections to adding TGA-support. I'll see if I can find a way to load
> > TGA's (I have no idea, never tried...).
>
> I have a minimal C++ TGA class that I could send if you were interested.
> Nothing fancy, (haven't done the RLE part) but may be a starting point.
>
> Bruce Lamming
> DMesh - Organic Modelling
> http://www.geocities.com/SoHo/Studios/4500/
Thank you, but it's no longer necessary. I found a great DLL which does the
trick, so I revised the program and it now not only supports TGA, but JPG, GIF
and PCX as well!
The new version is available at:
http://www.xs4all.nl/~remcodek/pov.html
(the other URL is still valid but this seemed more appropriate)
Remco
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Remco de Korte wrote:
> Bruce wrote:
> >
> > > I was assuuuming BMP would be the default file-type for most Win-users and since
> > > it's a Win-program that that would be in order. The only other conversion tool I
> > > seriously looked at is FMP which uses BMPs as well. Which is not to say that I
> > > have any objections to adding TGA-support. I'll see if I can find a way to load
> > > TGA's (I have no idea, never tried...).
> >
> > I have a minimal C++ TGA class that I could send if you were interested.
> > Nothing fancy, (haven't done the RLE part) but may be a starting point.
> >
> > Bruce Lamming
> > DMesh - Organic Modelling
> > http://www.geocities.com/SoHo/Studios/4500/
>
> Thank you, but it's no longer necessary. I found a great DLL which does the
> trick, so I revised the program and it now not only supports TGA, but JPG, GIF
> and PCX as well!
>
> The new version is available at:
> http://www.xs4all.nl/~remcodek/pov.html
> (the other URL is still valid but this seemed more appropriate)
>
> Remco
Great work!!!
Now, if you can just add PNG, you'll have most the bases covered.
http://www.cdrom.com/pub/png/
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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Jon A. Cruz wrote:
>
>
> Great work!!!
> Now, if you can just add PNG, you'll have most the bases covered.
>
> http://www.cdrom.com/pub/png/
>
> --
> "My new computer's got the clocks, it rocks
> But it was obsolete before I opened the box" - W.A.Y.
Thanks for the link but I couldn't find anything there that would help me
implement this in a simple way. I did some searching on the net but I could only
find commercial stuff to add PNG-support.
Remco
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Remco de Korte wrote:
> Thank you, but it's no longer necessary. I found a great DLL which does the
> trick, so I revised the program and it now not only supports TGA, but JPG, GIF
> and PCX as well!
>
> The new version is available at:
> http://www.xs4all.nl/~remcodek/pov.html
> (the other URL is still valid but this seemed more appropriate)
>
> Remco
WoW that was fast ! It is nice to see someone taking my suggestions seriously
from time to time and in the process increasing the usefulness of a utility
that benefits all.
Thanks,
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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Wow that's a handy little program. Thanks, that'll be going in my
tools menu.
I tried one of my animation shorts in all formats and it looks like
.tga isn't working. The first frame displays, and it flickers like
it's going through the animation but never displays anything but
the first frame. I usually save in .tga too.
I have a request if your up for it. Would it be difficult to add
a fps(frames per second)selector? So when I'm working on an animation
I can get a feel for the speed of my moving objects.
Phil
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Phil Clute wrote:
>
> Wow that's a handy little program. Thanks, that'll be going in my
> tools menu.
>
> I tried one of my animation shorts in all formats and it looks like
> .tga isn't working. The first frame displays, and it flickers like
> it's going through the animation but never displays anything but
> the first frame. I usually save in .tga too.
>
> I have a request if your up for it. Would it be difficult to add
> a fps(frames per second)selector? So when I'm working on an animation
> I can get a feel for the speed of my moving objects.
>
> Phil
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.
Uh-oh.
I tested it with TGA and it worked. What could be the problem here?
Could you perhaps send me some (3 or 4) of your frames to see what's up?
The fps-selector is a good suggestion. I'll work on that.
I have to pass on the PNG for now, it seems to be too much work, sorry Jon.
Remco
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Remco de Korte wrote:
>
> Phil Clute wrote:
> >
> > Wow that's a handy little program. Thanks, that'll be going in my
> > tools menu.
> >
> > I tried one of my animation shorts in all formats and it looks like
> > .tga isn't working. The first frame displays, and it flickers like
> > it's going through the animation but never displays anything but
> > the first frame. I usually save in .tga too.
> >
> > I have a request if your up for it. Would it be difficult to add
> > a fps(frames per second)selector? So when I'm working on an animation
> > I can get a feel for the speed of my moving objects.
> >
> > Phil
> > --
> > ...coffee?...yes please! extra sugar,extra cream...Thank you.
>
> Uh-oh.
> I tested it with TGA and it worked. What could be the problem here?
> Could you perhaps send me some (3 or 4) of your frames to see what's up?
> The fps-selector is a good suggestion. I'll work on that.
> I have to pass on the PNG for now, it seems to be too much work, sorry Jon.
>
> Remco
Never mind sending the images, I already solved the problem. It was a stupid
mistake (that's me!).
I added the FPS-selector so now there's a new version again.
Sorry.
Remco
http://www.xs4all.nl/~remcodek/pov.html
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Remco de Korte wrote:
> Never mind sending the images, I already solved the problem. It was a stupid
> mistake (that's me!).
> I added the FPS-selector so now there's a new version again.
> Sorry.
>
> Remco
> http://www.xs4all.nl/~remcodek/pov.html
There is no need to apologize for fixing a bug and then adding extra
functionality in the process.
Thank you for your hard work !
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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From: Thorsten Froehlich
Subject: Re: Animation preview --- UPDATE!!! :-)
Date: 21 Aug 1999 11:49:18
Message: <37beca7e@news.povray.org>
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In article <37BDDB45.26C2146D@xs4all.nl> , Remco de Korte
<rem### [at] xs4all nl> wrote:
> Thanks for the link but I couldn't find anything there that would help me
> implement this in a simple way. I did some searching on the net but I could
only
> find commercial stuff to add PNG-support.
Check out the POV-Ray source. The PNG library is freely available.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
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This sounds great. I'll d/l it next time I go surfing.
Remco de Korte wrote:
>
> Remco de Korte wrote:
> >
> > Phil Clute wrote:
> > >
> > > Wow that's a handy little program. Thanks, that'll be going in my
> > > tools menu.
> > >
> > > I tried one of my animation shorts in all formats and it looks like
> > > .tga isn't working. The first frame displays, and it flickers like
> > > it's going through the animation but never displays anything but
> > > the first frame. I usually save in .tga too.
> > >
> > > I have a request if your up for it. Would it be difficult to add
> > > a fps(frames per second)selector? So when I'm working on an animation
> > > I can get a feel for the speed of my moving objects.
> > >
> > > Phil
> > > --
> > > ...coffee?...yes please! extra sugar,extra cream...Thank you.
> >
> > Uh-oh.
> > I tested it with TGA and it worked. What could be the problem here?
> > Could you perhaps send me some (3 or 4) of your frames to see what's up?
> > The fps-selector is a good suggestion. I'll work on that.
> > I have to pass on the PNG for now, it seems to be too much work, sorry Jon.
> >
> > Remco
>
> Never mind sending the images, I already solved the problem. It was a stupid
> mistake (that's me!).
> I added the FPS-selector so now there's a new version again.
> Sorry.
>
> Remco
> http://www.xs4all.nl/~remcodek/pov.html
--
Cheers
Steve
email - mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee.
web: http://www.ndirect.co.uk/~sjlen/
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Ken wrote:
>There is no need to apologize for fixing a bug and then adding extra
>functionality in the process.
Not to mention the break-neck speed at which you add these new features.
>Thank you for your hard work !
I'll second that!
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Thorsten Froehlich wrote:
>
> In article <37BDDB45.26C2146D@xs4all.nl> , Remco de Korte
> <rem### [at] xs4all nl> wrote:
>
> > Thanks for the link but I couldn't find anything there that would help me
> > implement this in a simple way. I did some searching on the net but I could
> only
> > find commercial stuff to add PNG-support.
>
> Check out the POV-Ray source. The PNG library is freely available.
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
I have several files containing docs and sources now, but as far as I have seen
now it's mostly C++ and I haven't been able to figure out yet how much work it
is to convert that to Delphi. With the other file formats it was just adding a
function call to a DLL. ButI must admit, I have put a couple of hours in
searching the web now, but little time in actually checking out the sources.
Remco
PS
...and please don't start telling now that this is why C++ is soooo much better
then Delphi.
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> ...and please don't start telling now that this is why C++ is soooo much better
> then Delphi.
...and that is why C++ is soooo much better than Delphi.
--
Anthony L. Bennett
http://welcome.to/TonyB
Non nova, sed nove.
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TonyB wrote:
>
> > ...and please don't start telling now that this is why C++ is soooo much better
> > then Delphi.
>
> ...and that is why C++ is soooo much better than Delphi.
>
> --
> Anthony L. Bennett
> http://welcome.to/TonyB
>
> Non nova, sed nove.
I think I know what C++ is but what's with this Delphi stuff ?
--
Ken Tyler
See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html
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Ken wrote:
>
> TonyB wrote:
> >
> > > ...and please don't start telling now that this is why C++ is soooo much better
> > > then Delphi.
> >
> > ...and that is why C++ is soooo much better than Delphi.
> >
>
> I think I know what C++ is but what's with this Delphi stuff ?
>
Delphi is Borlands ver of 'Visual Pascal'. They named it Delphi
because the "visual" interface side is so much better, quicker and easer
then any of the other 'Visual' programs that they felt it was so much
better that it was no longer pascal and deserved a better name then
visual. For something that is mostly interface it will blow away just
about any other language. For something that needs lots of background
code it's Pascal, how ever you feel about pascal. It seems to me that
it's harder to program then basic but runs faster, it's easer then C++
but runs a little slower and you don't have quite as much access to the
hardware.
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Remco de Korte wrote:
> Remco
>
> PS
> ...and please don't start telling now that this is why C++ is soooo much better
> then Delphi.
No. That's why Java is soooooooooooooooooooo much better than Delphi.
Now, if only Borland will listen to their user feedback and get Delphi going on
Linux...
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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Jon A. Cruz wrote:
>
> Remco de Korte wrote:
>
> > Remco
> >
> > PS
> > ...and please don't start telling now that this is why C++ is soooo much better
> > then Delphi.
>
> No. That's why Java is soooooooooooooooooooo much better than Delphi.
>
> Now, if only Borland will listen to their user feedback and get Delphi going on
Linux...
>
1° I'm not interested in a quarrel over programming languages.
2° Borland is planning on making a Linux version and I've seen it mentioned that
it'll even be more or less cross-platform/portable.
3° In my search for PNG-support I ended up with an excellent package Enlib. It's
not expensive but I feel a little silly spending money on one feature of a
program I give away. So, as soon as I can find a reason to use it somewhere else
I'll get back here with yet another update, but until then I fear: no PNG
(unless someone would still come up with a free DLL).
Regards,
Remco
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Remco de Korte wrote:
> Jon A. Cruz wrote:
> >
> > Remco de Korte wrote:
> >
> > > Remco
> > >
> > > PS
> > > ...and please don't start telling now that this is why C++ is soooo much better
> > > then Delphi.
> >
> > No. That's why Java is soooooooooooooooooooo much better than Delphi.
> >
> > Now, if only Borland will listen to their user feedback and get Delphi going on
Linux...
> >
>
> 1° I'm not interested in a quarrel over programming languages.
> 2° Borland is planning on making a Linux version and I've seen it mentioned that
> it'll even be more or less cross-platform/portable.
> 3° In my search for PNG-support I ended up with an excellent package Enlib. It's
> not expensive but I feel a little silly spending money on one feature of a
> program I give away. So, as soon as I can find a reason to use it somewhere else
> I'll get back here with yet another update, but until then I fear: no PNG
> (unless someone would still come up with a free DLL).
>
> Regards,
>
> Remco
1) good. I was just poking fun at the whole language wars kind of things. :-)
2) I haven't heard anything official, have you? Last I heard they had just done one
survey to
ask what their users might like.
3) good idea. Don't pay for it. Only put it in if you can do it for free. You probably
have
time limited just like myself. Maybe if I get PNG support done as a .DLL I'll send
stuff
over. At the moment I'm doing some Java POV-Ray render distribution thing, so it might
be a
while :-)
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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Jon A. Cruz wrote:
>
> 1) good. I was just poking fun at the whole language wars kind of things. :-)
I should've known...
>
> 2) I haven't heard anything official, have you? Last I heard they had just done one
survey to
> ask what their users might like.
They're always surprising me with new versions, I don't really follow it, I just
picked this up somewhere and thought it interesting enough to remember. Like
many Windows-users I keep an eye out to other platforms waiting to make the
jump. If Borland really manages to do something with the portability that would
really be great. Whatever you think of their commercial policy and customer
support I think they've made some of the best programmer's tools.
>
> 3) good idea. Don't pay for it. Only put it in if you can do it for free. You
probably have
> time limited just like myself. Maybe if I get PNG support done as a .DLL I'll send
stuff
> over. At the moment I'm doing some Java POV-Ray render distribution thing, so it
might be a
> while :-)
Limited time is why I don't even want to try to cook something up my self. If
you do, please let me know, but I'm also interested in your distribution-project
as I mentioned in he related thread so please don't give up on that.
Regards,
Remco
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Re: PNG DLLs
The URL for the library is
http://www.cdrom.com/pub/png/pngcode.html
but for some reason, there doesn't seem to
be precompiled Win32 DLL's. I have a DLL
and export library I could email, what does
Delphi need to link to a VC++ 5.0 DLL?
--
NIGEL STEWART nig### [at] nigels com
Research Student + Software Developer
"Time is a train, makes the future the past"
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Nigel Stewart wrote:
>
> Re: PNG DLLs
>
> The URL for the library is
> http://www.cdrom.com/pub/png/pngcode.html
> but for some reason, there doesn't seem to
> be precompiled Win32 DLL's. I have a DLL
> and export library I could email, what does
> Delphi need to link to a VC++ 5.0 DLL?
>
> --
> NIGEL STEWART nig### [at] nigels com
> Research Student + Software Developer
> "Time is a train, makes the future the past"
I have no idea, but if you'd like to send it to me I might be able to figure it
out.
Remco
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On Sun, 22 Aug 1999 06:15:16 -0700, Ken <tyl### [at] pacbell net> wrote:
>
>
>TonyB wrote:
>>
>> > ...and please don't start telling now that this is why C++ is soooo much better
>> > then Delphi.
>>
>> ...and that is why C++ is soooo much better than Delphi.
>>
>> --
>> Anthony L. Bennett
>> http://welcome.to/TonyB
>>
>> Non nova, sed nove.
>
> I think I know what C++ is but what's with this Delphi stuff ?
>
It's a pascal derivative developed by Borland as a competitor to MS's
Visual Basic *and* C/C++. If you can get the hang of Pascal (which -
with some documentation - most people can) then it's an intruiging if
slightly unusual programming environment.
It's easy (I'm told) to get very, very fond of. Outclasses VB in most
ways and is sort-of on a par with C/C++ in terms of speed of execution
of programs developed in it.
Cheers,
Cliff Bowman
Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
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Jon A. Cruz wrote:
>
> Great work!!!
> Now, if you can just add PNG, you'll have most the bases covered.
>
I finally succeeded in finding a working PNG-lib that's easy enough for me to
use. So here you go:
version 1.3
http://www.xs4all.nl/~remcodek/pov.html
Remco
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Thank you, you wonderful, wonderful person!
--
Anthony L. Bennett
http://welcome.to/TonyB
Non nova, sed nove.
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I get a File Not Found page when I try to download.
Phil
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Phil Clute wrote:
>
> I get a File Not Found page when I try to download.
>
> Phil
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.
That's not very nice.
But explainable.
In my enthusiasm I uploaded the file without
checking.
It appears not to have been accepted because
it execeeded the amount of diskspace
I may use at my provider.
It is fixed now.
Sorry for the inconvenience.
Remco
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>That's not very nice.
>But explainable.
>In my enthusiasm I uploaded the file without
>checking.
>It appears not to have been accepted because
>it execeeded the amount of diskspace
>I may use at my provider.
>It is fixed now.
>Sorry for the inconvenience.
You are forgiven...This time. :-)
Thanks.
Phil
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
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