POV-Ray : Newsgroups : povray.animations : Render speed decay: 7 s to 7 m Server Time
19 Oct 2026 11:37:13 EDT (-0400)
  Render speed decay: 7 s to 7 m (Message 1 to 5 of 5)  
From: Greg M  Johnson
Subject: Render speed decay: 7 s to 7 m
Date: 13 Aug 1999 07:59:00
Message: <37B407F0.50B0C6C9@geocities.com>
Has the cause of render speed decay been identified as having your
preview window open?  In Win98, will closing it solve the problem?

I have an animation of 375 frames.   I am reading an INC file with 375 *
50 * 6 numbers, which are the positions and velocities of 50 actors.
There are 1200 objects in the scene (50 actors' last 24 positions).  I
left it render last night.  When I got to it this morning, on about the
75th frame, it was taking  7 minutes per frame to render!  I stopped it
and started it again at the same frame: 7 second renders.  It did 100
frames before I realised we had no milk in the house for breakfast!

BTW, the parsing time was insignificantly different: constantly around 4
seconds, due to my use of an INC file instead of recalculating the whole
matrix for each frame. Thanks to John vS for tips...


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From: Nieminen Mika
Subject: Re: Render speed decay: 7 s to 7 m
Date: 13 Aug 1999 08:25:11
Message: <37b40ea7@news.povray.org>
I think that the speed decay is because povray gets tired.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Steve
Subject: Re: Render speed decay: 7 s to 7 m
Date: 13 Aug 1999 09:34:52
Message: <37B41BC4.E133702@ndirect.co.uk>
I've recently rendered a 342 frame animation of my Disco ball
with photons.  I used -D (display off), but still got the speed
decay that you talk about, and found the only solution was to
keep stopping it and running subsets. 

"Greg M. Johnson" wrote:
> 
> Has the cause of render speed decay been identified as having your
> preview window open?  In Win98, will closing it solve the problem?
> 
> I have an animation of 375 frames.   I am reading an INC file with 375 *
> 50 * 6 numbers, which are the positions and velocities of 50 actors.
> There are 1200 objects in the scene (50 actors' last 24 positions).  I
> left it render last night.  When I got to it this morning, on about the
> 75th frame, it was taking  7 minutes per frame to render!  I stopped it
> and started it again at the same frame: 7 second renders.  It did 100
> frames before I realised we had no milk in the house for breakfast!
> 
> BTW, the parsing time was insignificantly different: constantly around 4
> seconds, due to my use of an INC file instead of recalculating the whole
> matrix for each frame. Thanks to John vS for tips...

-- 
Cheers
Steve

------------------------------------------------------------------------------------------------
%HAV-A-NICEDAY Error reading file mailto:sjl### [at] ndirectcouk


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From: Arthur Flint
Subject: Re: Render speed decay: 7 s to 7 m
Date: 13 Aug 1999 13:05:13
Message: <37B45015.4D40ED1C@gci.net>
This might have something to do with memory usage. I recently ran
a 100 frame animation of a rotating planet using a detailed image on
the surface. The render speed decay was *bad* and the program
exited after 22 frames. The memory recovery time lasted almost
1 minute. If I had my old system, I might understand, but I run
128 meg ram. Possibly the program does not reclaim memory after
each frame.

"Greg M. Johnson" wrote:

> Has the cause of render speed decay been identified as having your
> preview window open?  In Win98, will closing it solve the problem?
>
> I have an animation of 375 frames.   I am reading an INC file with 375 *
> 50 * 6 numbers, which are the positions and velocities of 50 actors.
> There are 1200 objects in the scene (50 actors' last 24 positions).  I
> left it render last night.  When I got to it this morning, on about the
> 75th frame, it was taking  7 minutes per frame to render!  I stopped it
> and started it again at the same frame: 7 second renders.  It did 100
> frames before I realised we had no milk in the house for breakfast!
>
> BTW, the parsing time was insignificantly different: constantly around 4
> seconds, due to my use of an INC file instead of recalculating the whole
> matrix for each frame. Thanks to John vS for tips...


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From: TeQ
Subject: RE: Render speed decay: 7 s to 7 m
Date: 24 Oct 1999 08:05:21
Message: <3812f601@news.povray.org>
I have the same problem. when i run test whith +kx i get round one minute
for parsing,
and one minute to render. but in the animation, the higher the frame the
longer it took
for the SAME pic.
I´ve read it's due to memory allocation, that it doesn't reclaim it. I
agree.
Any help? are we doing something wrong?, Have anybody tried to test it wiht
pov for
Linux?

Greg M. Johnson <gre### [at] geocitiescom> escribió en el mensaje de noticias
37B407F0.50B0C6C9@geocities.com...
> Has the cause of render speed decay been identified as having your
> preview window open?  In Win98, will closing it solve the problem?
>
> I have an animation of 375 frames.   I am reading an INC file with 375 *
> 50 * 6 numbers, which are the positions and velocities of 50 actors.
> There are 1200 objects in the scene (50 actors' last 24 positions).  I
> left it render last night.  When I got to it this morning, on about the
> 75th frame, it was taking  7 minutes per frame to render!  I stopped it
> and started it again at the same frame: 7 second renders.  It did 100
> frames before I realised we had no milk in the house for breakfast!
>
> BTW, the parsing time was insignificantly different: constantly around 4
> seconds, due to my use of an INC file instead of recalculating the whole
> matrix for each frame. Thanks to John vS for tips...
>
>


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