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I'm quite new to animation in POV (for Windows) and got stuck on this
problem a few times.
Suppose I made a cylinder, originating in <0,0,0> and ending in <0,1,0>.
Including the cylinder and a sphere at the end of it in a object, gives me a
stick-like object. When I would rotate the stick around, say, the Z-axis, is
same scene.
Thanks in advance,
Remon Koopmans,
the Netherlands.
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On Sun, 23 May 1999 15:17:20 +0200, "Remon Koopmans"
<tho### [at] hotmailcom> wrote:
>I'm quite new to animation in POV (for Windows) and got stuck on this
>problem a few times.
>Suppose I made a cylinder, originating in <0,0,0> and ending in <0,1,0>.
>Including the cylinder and a sphere at the end of it in a object, gives me a
>stick-like object. When I would rotate the stick around, say, the Z-axis, is
>same scene.
The tools you want are vrotate and vaxis_rotate. Look under vector
functions in the docs. Vrotate will give you the new coordinates
resulting when you apply a rotation (about <0, 0, 0> = "rotate <a, b,
c>") to a point, and vaxis_rotate will do the same if you give it an
arbitrary axis of rotation and number of degrees.
Jerry Anning
clem "at" dhol "dot" com
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