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I believe that ClockMod supports animating matrix values. I'm not absolutely
certain, you might check with Chris Colefax about this. ClockMod certainly
can handle irregular motions, but there might be something special about
handling raw matrices.
You might check out the BEND macro - it can handle all kinds of bending and
twisting. Used with ClockMod you can get some irregular organic animation
effects.
steve
David Vincent-Jones wrote:
> I would like to use a Matrix of X,Y,Z positions to describe an irregular
> object movement. Is this possible or what would be the preferred approach?
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David Vincent-Jones wrote:
>
> I would like to use a Matrix of X,Y,Z positions to describe an irregular
> object movement. Is this possible or what would be the preferred approach?
It might be easier to use an array of xyz positions to desribe an irregular
object movement.
#declare Trans_pts = 7;
#declare Trans_pts_array = array[Trans_pts]
{
<-1.5, 1.667, -11.5>,
<-3.5, 0.667, -9.5>,
<-1.5, 2.667, -7.5>,
<-1.5, 0.667, -5.5>,
<-3.5, 3.667, -3.5>,
<-3.5, 0.667, -1.5>,
<-1.5, 4.667, 0.5>
}
#declare N = 0;
#while ( N < Trans_pts )
sphere { <0, 0,0> 1 translate Trans_pts_array[N]*clock }
#declare N = N + 1;
#end
I'm not sure if the above example will actually move one object to several
locations or create multiple objects for each location but the idea has room
for exploration.
--
Ken Tyler
mailto://tylereng@pacbell.net
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On Sun, 2 May 1999 5:26 AM, David Vincent-Jones
<mailto:geo### [at] galaxynetcom> wrote:
Yeah, I know it's old...
>I would like to use a Matrix of X,Y,Z positions to describe an irregular
>object movement. Is this possible or what would be the preferred approach?
switch statement inside the translate, or if doing more than one
transformation, the transformations in a switch... section 4.2.6.3 of the
User Doc.
perhaps?
Have Fun
Martin
--
Owner/Operator - Tesseract Computing
<hypercube 'at' tesseract.com.au> or just reply.
Computer Systems Officer - Tourism Tasmania
<Martin.Crisp 'at' tourism.tas.gov.au>
I speak for me.
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