Thanks for the help. I am now one step closre to figuring out how to
animate a scene. I just understood all the internal animation loops and
what I have to do to set up the scene. I just produced 100 still
images and I have DTA but what I need to know is how to I get DTA to
put my images together for the complete animation?
I've tried DTA before using one the INI files before and there was a
problem with running the DOS version (2.2.7?). A command interpreter had
to be invoked, thusly:
Post_Scene_Command=command.com /C C:\POVanim\Dta
/oC:\POVanim\View\%s.flt C:\POVanim\Create\%s*.tga
DTA.exe being in the POVanim directory in this case, and %s inserts the
files name (the name being less any letters to compensate for any
replacing frame numbers). The resulting animation written to a View
subdirectory. The POV-Ray output going into the Create subdirectory,
obviously, first.
Seems this isn't in the original files as such.
Not positive this works, but since it was there in my POV-Ray\renderer
folder and I had used this before it should.
SHELLEYB1 wrote:
> > Thanks for the help. I am now one step closre to figuring out how to> animate a scene. I just understood all the internal animation loops and> what I have to do to set up the scene. I just produced 100 still> images and I have DTA but what I need to know is how to I get DTA to> put my images together for the complete animation?
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omniVERSE: beyond the universe
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I also made a batch file to do this external of POV-Ray, in a DOS
window, so just ask and you shall receive.
Neglected to mention you will need to use other than PNG output from
POV-Ray far as I know. Unless someone knows otherwise.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
No, dta understands png format. The problem is that dfv will not play it
right, but you can build it into a self-viewable file with buildsv and
everything works great.
GrimDude
vos### [at] arkansasnet