|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi, Im fairly new to POV-Ray, and brand new to POV-Ray animation. I
understand everything that you have to type in for the source code to
animate the scene, but what I dont understand is what do you do after
you you've made an animated scene (source code) like this one:
#include "colors.inc"
#include "textures.inc"
#background { rgb<0.8, 0.8, 0.8> }
camera {
location <1.5, 1, -30>
look_at <0, 1, 0>
angle 10
}
light_source { <-100, 20, -100> color White }
// flag
polygon { 5, <0, 0>, <0, 1>, <1, 1>, <1, 0>, <0, 0>
pigment { Blue }
normal {
gradient x
phase clock
scale <0.2, 1, 1>
sine_wave
}
scale <3, 2, 1>
translate <-1.5, 0, 0>
}
// flagpole
cylinder { <-1.5, -4, 0>, <-1.5, 2.25, 0>, 0.05
texture { Silver_Metal }
}
// polecap
sphere { <-1.5, 2.25, 0>, 0.1
texture { Silver_Metal }
}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
I'm assuming you're having the same problem I had; I didn't realise that
your supposed
to run an .ini file to create the separate frames.
Here's a .txt file I made for myself as a sort of ready-made .ini file
to test animations.
I keep this in my "Insert" menu under "Animation"so I don't have to
retype it all the time.
You'll need to save-it-as with an .ini extention and re-name it.
Also, where it says Input_File_Name= add the name of your .pov source
file(this works
kinda' like #include "colors.inc")
When I ran it on my computer the frames didn't change that I noticed, so
I altered the
clock to: phase clock*22 which made the changes more obvious. So
you may want to
add this to your own.
----------------------------------------------------------------------------------------
;.ini file for animation
;Run this! Not the .pov file itself.
;Save this as a separate file with a new name related to
;the .pov file and use an .ini extention.
;Semicolons are used as comment marks for .ini files and must
;be removed from any options you want to use below.
Input_File_Name=.pov ;<--this is where you reference the .pov file
Initial_Frame=1 ;<--this numbers the first frame as 1
Final_Frame=10 ;<--if Initial_Frame is 1,there will be 10 frames in
all
Initial_Clock=0
Final_Clock=1
;Subset_Start_Frame= ;<--Subset overides Initial_Frame/Final_Frame and
;Subset_End_Frame= ;renders only the frames specified, Start thru
End.
--------------------------------------------------------------------------------------
(You don't really need the Subset stuff for this to work, I just left it
in there because it's
handy to have if you decide to put it in your Insert menu...)
This will produce 10 separate frames. Then you will need a program that
can assemble
the frames into an animation.
If this isn't what you're looking for, I hope it helped somebody.
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Phil Clute wrote:
>
> I'm assuming you're having the same problem I had; I didn't realise that
> your supposed
> to run an .ini file to create the separate frames.
> Here's a .txt file I made for myself as a sort of ready-made .ini file
> to test animations.
> I keep this in my "Insert" menu under "Animation"so I don't have to
> retype it all the time.
> You'll need to save-it-as with an .ini extention and re-name it.
> Also, where it says Input_File_Name= add the name of your .pov source
> file(this works
> kinda' like #include "colors.inc")
> When I ran it on my computer the frames didn't change that I noticed, so
> I altered the
> clock to: phase clock*22 which made the changes more obvious. So
> you may want to
> add this to your own.
>
----------------------------------------------------------------------------------------
>
> ;.ini file for animation
> ;Run this! Not the .pov file itself.
> ;Save this as a separate file with a new name related to
> ;the .pov file and use an .ini extention.
>
> ;Semicolons are used as comment marks for .ini files and must
> ;be removed from any options you want to use below.
>
> Input_File_Name=.pov ;<--this is where you reference the .pov file
>
> Initial_Frame=1 ;<--this numbers the first frame as 1
> Final_Frame=10 ;<--if Initial_Frame is 1,there will be 10 frames in
> all
> Initial_Clock=0
> Final_Clock=1
>
> ;Subset_Start_Frame= ;<--Subset overides Initial_Frame/Final_Frame and
> ;Subset_End_Frame= ;renders only the frames specified, Start thru
> End.
>
--------------------------------------------------------------------------------------
>
> (You don't really need the Subset stuff for this to work, I just left it
> in there because it's
> handy to have if you decide to put it in your Insert menu...)
> This will produce 10 separate frames. Then you will need a program that
> can assemble
> the frames into an animation.
>
> If this isn't what you're looking for, I hope it helped somebody.
> --
> ...coffee?...yes please! extra sugar,extra cream...Thank you.
You forgot the Cyclic_Animation = bool - option.
--
Ken Tyler
tyl### [at] pacbellnet
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Phil gets an "A" for effort.
There are INI files already in your POV-Ray\renderer folder too.
The basic idea, if you have P-R 3.1 for Windows version anyhow, is to
click on the "Ini" button and then Browse to where your INI files are,
you can then do as Phil says. You can make any number of these with
various properties to use in conjunction with your render; use Edit in
the same dialog to make changes to these files.
If you have DOS or ? check out command line syntax used for doing the
same thing with DEF files as well. The Help covers this.
SHELLEYB1 wrote:
>
> Hi, Im fairly new to POV-Ray, and brand new to POV-Ray animation. I
> understand everything that you have to type in for the source code to
> animate the scene, but what I dont understand is what do you do after
> you you've made an animated scene (source code) like this one:
>
> #include "colors.inc"
> #include "textures.inc"
> #background { rgb<0.8, 0.8, 0.8> }
> camera {
> location <1.5, 1, -30>
> look_at <0, 1, 0>
> angle 10
> }
> light_source { <-100, 20, -100> color White }
> // flag
> polygon { 5, <0, 0>, <0, 1>, <1, 1>, <1, 0>, <0, 0>
> pigment { Blue }
> normal {
> gradient x
> phase clock
> scale <0.2, 1, 1>
> sine_wave
> }
> scale <3, 2, 1>
> translate <-1.5, 0, 0>
> }
> // flagpole
> cylinder { <-1.5, -4, 0>, <-1.5, 2.25, 0>, 0.05
> texture { Silver_Metal }
> }
> // polecap
> sphere { <-1.5, 2.25, 0>, 0.1
> texture { Silver_Metal }
> }
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|