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Basically, in an .ini file you specify the number of images to produce from
your .pov file. In this file you also specify a clock value - its starting
and ending values. In your pov source, use the clock variable to translate,
scale, or rotate your objects. A statement in your pov source may look like
this:
box{<-1,-1,-1><1,1,1> rotate<360*clock,0,0> texture{yada..yada..yada..}}
If you specify in the ini file 360 frames, a clock start of 0 and clock end
of 1, the box above will rotate in a complete circle throughout the 360
images generated.
For those of you well versed in the animation techniques, I know this is not
efficient and the same can be done with 90 frames and using 90*clock....
Good luck Joseph.
Mike
Joseph Prever wrote in message <368E4D82.E0D89C23@turbont.net>...
>I'm afraid you must get a lot of these, but...does anyone feel like
>explaining the POV animation system to me? The documentation is quite
>confusing.
>
>-Joe Prever
>
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