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Does anybody have any idea how to do a 'flocking' animation (like a flock of
birds, or a bunch of ants [antz])
I think that PoV is advanced enough to do it, but I haven't really started
trying yet, so if anybody has any ideas (or examples) I would really
appreciate it!
TIA!
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me wrote in message <36168374.0@news.povray.org>...
>Does anybody have any idea how to do a 'flocking' animation (like a flock
of
>birds, or a bunch of ants [antz])
>
>I think that PoV is advanced enough to do it, but I haven't really started
>trying yet, so if anybody has any ideas (or examples) I would really
>appreciate it!
>
>
>TIA!
>
sorry about my clock being messed up. If you have filters in place so that
you never see old messages, just thank me and nod your head.
>
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me wrote:
>
> Does anybody have any idea how to do a 'flocking' animation (like a flock of
> birds, or a bunch of ants [antz])
>
> I think that PoV is advanced enough to do it, but I haven't really started
> trying yet, so if anybody has any ideas (or examples) I would really
> appreciate it!
>
> TIA!
Try
http://dir.yahoo.com/Science/Artificial_Life/Flocking/
And specifically http://hmt.com/cwr/boids.html
The latter is the Boids info by Craig Reynolds. Really good stuff.
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Boids made my cry (Stella and Stanley) when I saw it on Mind's Eye ! Thanks for
the link! Now, I'm dying to try an animation of my own!
In thinking about how to undertake such a project, I guess that one would need to
have information processed in one frame to be available in the next frame. Most
of the algorithms talk about each individual's properties being a moving average
of those of the collective.
I know that Povray 3.1 has the ability to write and read files. Is there any way
for 3.02 to have a variable declaration made in one frame available to the next
frame?
Jon A. Cruz wrote:
> Try
>
> http://dir.yahoo.com/Science/Artificial_Life/Flocking/
>
> And specifically http://hmt.com/cwr/boids.html
> The latter is the Boids info by Craig Reynolds. Really good stuff.
Post a reply to this message
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Jon A. Cruz <jon### [at] geocitiescom> wrote in article
<3617BFC0.AE4702B5@geocities.com>...
> me wrote:
> >
> > Does anybody have any idea how to do a 'flocking' animation (like a
flock of
> > birds, or a bunch of ants [antz])
> >
> > I think that PoV is advanced enough to do it, but I haven't really
started
> > trying yet, so if anybody has any ideas (or examples) I would really
> > appreciate it!
> >
> > TIA!
>
> Try
>
> http://dir.yahoo.com/Science/Artificial_Life/Flocking/
>
> And specifically http://hmt.com/cwr/boids.html
> The latter is the Boids info by Craig Reynolds. Really good stuff.
'me',
You'll probably want to look at
http://www.cs.toronto.edu/~dt/siggraph97-course/cwr87/ and
http://hmt.com/cwr/nobump/nobump.html (Both by Craig Reynolds). BTW. I've
been thinking about writing a simple boids POV 3.1 include file, if I get
it done would you be interested in a copy ?
--
Scott Hill
Sco### [at] DDLinkscouk
Software Engineer (and all round nice guy)
Author of Pandora's Box
Company homepage : http://www.ddlinks.demon.co.uk
"The best trick the devil ever pulled was convincing people he didn't
exist..."
- Verbal Kint.
"the Internet is here so we can waste time talking about nothing in
particular when we should be working" - Marcus Hill.
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Would we be interested? What kind of question is that? :-)
Scott Hill wrote:
> I've been thinking about writing a simple boids POV 3.1 include file, if I get
> it done would you be interested in a copy ?
>
> --
> Scott Hill
> Sco### [at] DDLinkscouk
> Software Engineer (and all round nice guy)
> Author of Pandora's Box
> Company homepage : http://www.ddlinks.demon.co.uk
>
> "The best trick the devil ever pulled was convincing people he didn't
> exist..."
> - Verbal Kint.
>
> "the Internet is here so we can waste time talking about nothing in
> particular when we should be working" - Marcus Hill.
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jim <jim### [at] canuckcom> wrote in article <365C42EC.AC528D80@canuck.com>...
> Would we be interested? What kind of question is that? :-)
>
> Scott Hill wrote:
>
> > I've been thinking about writing a simple boids POV 3.1 include file,
if I get
> > it done would you be interested in a copy ?
> >
'Fraid my boids include has been put on hold - so I can spend more time
developing Pandora's Box (and having a life).
--
Scott Hill : Sco### [at] DDLinkscouk
Software Engineer (and all round nice guy)
Author of Pandora's Box : Watch this space.
Work homepage : http://www.ddlinks.demon.co.uk
"We will decide what the news is. The news is what we tell you it is." -
The Fox TV network.
Post a reply to this message
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