"Kenneth" <kdw### [at] gmailcom> wrote:
> ...I've tried writing a few *basic* inverse-kinematics scenes, and even those
> get complicated; this system looks like a real time-saver. ...
in case you missed it, ingo published an inverse- kinematics "system" (FABRIK)
end of 2018. did a quick search but all I found was this (somewhat) related
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