|
|
> It is the official source.
>
> From memory, so I'm likely wrong:
> In VS2015 load povray.sln. Enable subproject Console, disable
> subproject Gui.
> Build it.
> It will complain that you need to #define _CONSOLE somewhere, and tell
> you where. (Hint: in my copy it's at
> windows/povconfig/syspovconfig.h:54:// _CONSOLE must be defined when
> building the console version of POVWIN.
> windows/povconfig/syspovconfig.h:56:// #define _CONSOLE
> )
> So do that and rebuild.
>
> et voilà!
>
> --
> dik
> Rendered 49,882,521,600 of 49,882,521,600 pixels (100%)
Sounds great. Thanks!
Post a reply to this message
|
|