"Leroy" <whe### [at] gmailcom> wrote:
> I do animations by frame count and most of what I've seen here work with the
> clock. Its not that I don't use the clock, Its that I hate fractions. Frames
> 1450,1451 means more to me than .503647100, 0.503994443.
That sounds good on the surface, but sometimes I do a quick, sparsely populated
animation, just to look it all over and debug anything that's off or left out.
When I want to make it smoother, I just increase the number of frames, and
nothing in my scene file needs to change.
You could always have the clock run from 0 to 2880 in the ini,
or multiply the clock value by 2880 in the scene.
> The story board is a good idea, but I can ever get one done. I do use an
> outline that changes as I go along.
> My idea about an array of camera locations came about because I wanted to have
> the fastest parse and render times I could get.
I don't quite understand ... but I'm really looking forward to seeing the
results of your coding and animation method!
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