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Am 1/31/20 9:31 AM, also sprach Steve Anger:
> Dick Balaska <dic### [at] buckosoftcom> wrote:
>
>> I have povconsole.exe which does what you want. A gui-less version that
>> I drive from my renderfarm. It's a little old since I switched my farm
>> to all linux and haven't needed to update it.
>> http://www.buckosoft.com/povclipse2/povray/
>>
>> --
>> dik
>> Rendered 49,882,521,600 of 49,882,521,600 pixels (100%)
>
> Was there an official source release for that or was it a version you customized
> yourself? I need to use povray-3.8.0 since it corrects a rendering bug that
> existed in the older versions. If you have the source I could update it with the
> latest code.
>
>
>
It is the official source.
From memory, so I'm likely wrong:
In VS2015 load povray.sln. Enable subproject Console, disable
subproject Gui.
Build it.
It will complain that you need to #define _CONSOLE somewhere, and tell
you where. (Hint: in my copy it's at
windows/povconfig/syspovconfig.h:54:// _CONSOLE must be defined when
building the console version of POVWIN.
windows/povconfig/syspovconfig.h:56:// #define _CONSOLE
)
So do that and rebuild.
et voilà!
--
dik
Rendered 49,882,521,600 of 49,882,521,600 pixels (100%)
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