On 8/21/19 1:40 AM, Kima wrote:
> With animation command, povray renders a series of images at different times.
> Apart from coding sophistication, does animation need fewer resources (CPU time)
> to render the images?
> For example, imagine we move an object in 100 steps with the clock time. Is the
> rendering process different from when we render 100 individual images? Is it
> faster to render the same 100 images with the animation command, as compared
> with rendering 100 pov files?
> I mean does povray remember/cache some parts of rendering, which are not
> changing through 100 frames? Or animation is just a simple loop which triggers
> full rendering at each given time?
Others better know the exacts, but resources are not reduced(1) with
For more information, search the newsgroups for a keyword & feature
added as an experimental feature to uberpov called #persistent. It
allows parts of the SDL scene to be marked as persistent frame to frame.
(1) - With hard disk file caching, macro caching 'maybe' sometimes
animation a tiny bit better. The animation mechanism occasionally gets
used to create input to follow on frames and so due this carries a
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