POV-Ray : Newsgroups : povray.animations : Calling an Image Map with an array identifier that stores the image file na= : Re: Calling an Image Map with an array identifier that stores the image fil= Server Time
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  Re: Calling an Image Map with an array identifier that stores the image fil=  
From: Stephen
Date: 3 Dec 2018 04:35:02
Message: <5c04f8c6$1@news.povray.org>
On 03/12/2018 01:06, Kenneth wrote:
> Stephen <mca### [at] aolcom> wrote:
>> On 02/12/2018 16:26, Kenneth wrote:
>>> My own particular set-up would be...
>>> box{0, <1,1,0>
>>> pigment{
>>> image_map{png concat("my_image",str(frame_number,-4,0),".png")
>> I'll just point out, again. That the BITMAP_TYPE should not be included
>> in the concat function. When I tried that earlier, Pov threw a wobbly
>> and complained that the first letter of the file path was an undeclared
>> variable "C".
> Yes-- BITMAP_TYPE being the *first* .png in the code line. I ran into the same
> problem years ago, even without the use of a C: library path as in your example.
> That 'png' is a keyword (or sort of like one), and I could never figure out a
> way to get a string construction to 'create' a POV-Ray keyword. I assume it
> can't be done-- but it would be an interesting feature to add in the future (if
> possible!)  ;-)
>> Also #debug would not output the result of:
>> image_map{concat("png  ","my_image",str(frame_number,-4,0),".png")
>> That made me feel that I was losing my marbles for a while.
> This works for me...
> #debug concat ("\n","my_image",str(frame_number,-4,0),".png","\n")

My problem was when I tried to include the *first* .png in the code 
line. Although when I used #warning. The message was displayed. Then the 
render failed.

> I think the "\n" line feeds are necessary to even see the #debugged message;
> there is an older post about how the absence of them causes the message pane to
> ignore #debug...sometimes ;-) The details were somewhat complicated, IIRC.
I've not noticed that. I have noticed that if you don't add new lines. 
The message can get lost in the message tab.
I try to keep things simple and generally add a newline before and after.

#debug "\n"
#debug concat ("my_image",str(frame_number,-4,0),".png")
#debug "\n"

> When using the C: path method instead, I came across some info in the built-in
> documentation at Strings   about backslashes, that might be of
> interest...

Yes, a couple of years ago clipka explained that. And since my modelling 
program exports the SDL with single "\". So I manually have to add the 
double backslash.

> ---
> Windows users need to be especially wary about this as the backslash is also the
> windows path separator. For example, the following code does not produce the
> intended result:
> #declare DisplayFont = "c:\windows\fonts\lucon.ttf"
>    text { ttf DisplayFont "Hello", 2,0 translate y*1.50 }
> New users might expect this to create a text object using the font
> c:\windows\fonts\lucon.ttf. Instead, it will give an error message saying that
> it cannot find the font file c:windowsontslucon.ttf.
> The correct form of the above code is as follows:
> #declare DisplayFont = "c:\\windows\\fonts\\lucon.ttf"
>    text { ttf DisplayFont "Hello", 2,0 translate y*1.50 }
> However, as POV-Ray for Windows also supports forward slashes as path separator,
> it is recommended to use the following form: #declare DisplayFont =
> "c:/windows/fonts/lucon.ttf"

I remember clipka saying that.

> Note: Up to (and including) version 3.7.0, contrary to the documentation (and on
> all platforms) backslashes lost their special meaning where a file name is
> expected, except when preceding a double quote. For backward compatibility, this
> behaviour is still retained for scenes specifying a #version of 3.70 or lower,
> but a warning will be issued.
I must admit that I have seen that warning. :)

> ---
> The only remaining mystery for me is whether or not a line feed "\n" should use
> a forward slash as well; I don't see that distinction in the docs.

Have you tried? ;)



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