POV-Ray : Newsgroups : povray.animations : Calling an Image Map with an array identifier that stores the image file na= : Re: Calling an Image Map with an array identifier that stores theimage file na= Server Time
19 Sep 2021 18:26:05 EDT (-0400)
  Re: Calling an Image Map with an array identifier that stores theimage file na=  
From: Stephen
Date: 2 Dec 2018 05:44:02
Message: <5c03b772$1@news.povray.org>
On 02/12/2018 07:12, Stephen wrote:
> box { <0.00, 0.00, 0.00>,< 1.00, 1.00, 1.000>
>          texture {
>                   pigment{
>                           #declare thisfilename =
magik_cube[X][Y][Z][F]
>                           paint_tile(thisfilename)
>                           }
>                  } // end of texture
>          scale <0.9 0.9,0.001> rotate<0,0,0> translate 
> <-0.45,-0.45,-0.501> rotate
> x*0
>         } // end of box --------------------------------------
>      #end

I have been thinking about this as I did something similar a while ago.

Not knowing what you have in magik_cube[X][Y][Z][F] or 
paint_tile(thisfilename). I did a test with a series of files 0001 ... 
0120 in the directory C:\tmp

This works using concat and frame_number.
Note that the BITMAP_TYPE should not be included in the concat function

#declare Non_Patterned_Texture =
texture {
   pigment {
     image_map{

         png  concat ("C:\\tmp\\", str(frame_number, -4, 0),  ".png")

       map_type 0
       once
     }
     translate <-0.500,-0.500,-0.500>
   }

   finish {
     ambient     rgb <0.100,0.100,0.100>*5.000
     brilliance  1.000
     crand       0.000
     diffuse     0.600
     metallic    0.000
     phong       0.000
     phong_size  40.000
     specular    0.000
     roughness   0.050
   }

}



-- 

Regards
     Stephen


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