POV-Ray : Newsgroups : povray.animations : Calling an Image Map with an array identifier that stores the image file na= : Re: Calling an Image Map with an array identifier that stores the image file na= Server Time
18 Sep 2021 06:32:40 EDT (-0400)
  Re: Calling an Image Map with an array identifier that stores the image file na=  
From: Stephen
Date: 2 Dec 2018 02:12:56
Message: <5c0385f8$1@news.povray.org>
On 02/12/2018 06:25, Phil wrote:
> Hi,
> 
> I'm having a go at embedding video in my animations by splitting video files up
> into .png's and then calling them using image_map command with an array
> identifier that stores the file names for the images.
> 
> Here is some of the code:
> 
> box { <0.00, 0.00, 0.00>,< 1.00, 1.00, 1.000>
>         texture {
>                  pigment{
>                          #declare thisfilename = magik_cube[X][Y][Z][F]
>                          paint_tile(thisfilename)
>                          }
>                 } // end of texture
>         scale <0.9 0.9,0.001> rotate<0,0,0> translate <-0.45,-0.45,-0.501> rotate
> x*0
>        } // end of box --------------------------------------
>     #end
> 
> .... but I keep getting the following error:
> 
> File 'initialise_cube.mac' line 163: Parse Error: Cannot assign uninitialized
>   identifier.
> Fatal error in parser: Cannot parse input.
> Render failed
> 
> Can anyone give me a lead ??
> 
> This is my first post to the forum.
> 
> Thanking you in advance.
> 
> Phil.
> 
> 

Hi Phil and welcome

Is the bit of code close to line 163?
Did you declare paint_tile and the array magik_cube before the box code?
When Pov fails and highlights a line of code. It is not necessarily that 
line which is the problem.


-- 

Regards
     Stephen


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